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Re: [WIP] TOMBS OF WINTERFELL
Posted: Tue Jan 08, 2013 1:23 am
by hyteria
keep the good work ! impressive !
Re: [WIP] TOMBS OF WINTERFELL
Posted: Tue Jan 08, 2013 1:36 am
by Komag
any rough estimate on release date? a few weeks? couple months? This is shaping up to be one the top anticipated mods around here!
Re: [WIP] TOMBS OF WINTERFELL
Posted: Tue Jan 08, 2013 2:43 am
by Leki
Komag wrote:any rough estimate on release date? a few weeks? couple months? This is shaping up to be one the top anticipated mods around here!
Thanks for positive feedback, I am glad to hear that. I would like to release ToW in few weeks. Target date is end of February but I guess I will finish it sooner...
It depends on my feature list - I spend whole day with custom monster export without result etc...
Re: [WIP] TOMBS OF WINTERFELL (last update 7th January)
Posted: Fri Jan 11, 2013 6:03 pm
by Silent_Shadow_117
I would like to know, what mods, if any, are you using to make those second floor stuff? I was thinking of making something similar in a dungeon I am creating and I used Yuleand's source... Those second floors look badass... At least for a game that only has ceilings...
Re: [WIP] TOMBS OF WINTERFELL (last update 7th January)
Posted: Sat Jan 12, 2013 12:42 am
by Leki
I will try to share some making of videos and pictures. The first one is here:
Making of Tombs of Winterfell 1 : Village of Vinterfell
Quality is not high but I hope you will enjoy it... And next time I will try to record voice as well
Re: [WIP] TOMBS OF WINTERFELL (making of video)
Posted: Sun Jan 13, 2013 12:57 am
by Leki
Vilage of Winterfell: Mysterious meeting.
Character (WIP)
Name:
classified
Combat style: melee, sword and shield.
Special abilities:
classified
Role:
classified
Hope you like it. I will try to upload a video. Character is partly animated but is a little bit tricky to manage this whole stuff (model, textures, animations etc...) and stay tuned...
Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact
Posted: Sun Jan 13, 2013 1:23 am
by Neikun
Would love to know how you're doing human character models with any animation whatsoever!
Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact
Posted: Sun Jan 13, 2013 1:29 am
by Drakkan
I think animate these npc should be really important, city looks very empty without any humans. Good job !
Re: [WIP] TOMBS OF WINTERFELL (making of video)
Posted: Sun Jan 13, 2013 1:34 am
by Dr.Disaster
Nice gal!
Leki wrote:Role: classified
My take: hireable NPC
Re: [WIP] TOMBS OF WINTERFELL (12.1.2013: New ingame charact
Posted: Sun Jan 13, 2013 1:46 am
by takis76
Very nice houses. Do the doors of the houses can be open?
Fantastic tree and horse.
A sky box will be a very nice idea for outdoor environment.