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Re: [WIP] Hotel Hades 3- playtests needed
Posted: Tue Dec 25, 2012 12:45 am
by John Smith
I'll sit down and play it on the 26th. I'll make a post saying what I thought and if I noticed anything werid on the 28th, regardless of weather or not I finished it.
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Tue Dec 25, 2012 4:19 am
by Asteroth
Considering the expansive help you've gven me scripting naturally I decided to give your dungeon at test. Unfortunately, I must suck at this. I couldn't get by the first floor.
After I escaped the dining hall, I coudn't find anything to do. Zapped everything I found in the receptor, what should I do?
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Tue Dec 25, 2012 4:55 am
by msyblade
there is text next to the daemon head that shoots at the receptor. It says "this one seeks the taste of blood ". Stick the assassin dagger in there!
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Tue Dec 25, 2012 5:24 am
by Asteroth
Dang! zapping that was the second thing I tried(after lizard meat. Long story short I forgot that I pulled the dagger out of there, after trying to put a few things in it(such as lizard meat) I decided it was not an alcove.
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Thu Dec 27, 2012 5:32 am
by Asteroth
I must suck..
I arrived at the room with three half-alters and text of daniv asking for his stuff. I placed the staff before 'helpless' the cloak before 'naked' and necklace before 'crying'. The door did not open, I backtracked around looking for changes and found nothing. Wondering about the lost line I placed the compass in a bunch of places, and placed daniv's items around. All I can find is a flashing light from around daniv's altar that I can't reach.
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Thu Dec 27, 2012 5:47 am
by John Smith
Turns out I lied. I will not be play testing this mod.
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Thu Dec 27, 2012 6:24 am
by msyblade
Asteroth
No, you got it. I suck! invert the pendant and cloak. Got some other fixes that will be uploaded tonight, also. (Area under daniv pits got out of whack, also. All the hints working so far? Nothing too hard? You like the style? that glowing light is where you will bring daniv to progress to.....ummmm Asteroths Tooooomb!!!!
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Thu Dec 27, 2012 7:28 am
by msyblade
Another question, one of the big deals I took away from HH2 ( don't know if u guys beat it) was Ixfanatuals 28 random Tome library. It was a big hook. I decided to forego it here, but (if you played HH2) do you think it should remain a Hotel Hades theme? I labored making an in-game tutorial about it, is it the right move to ditch it? (A LOT of power given by them, but rewarding as all get out!)
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Thu Dec 27, 2012 7:32 am
by Asteroth
Sorry haven't done HH2.
Re: [WIP] Hotel Hades 3- playtests needed
Posted: Thu Dec 27, 2012 8:19 am
by Asteroth
I would say the hints are ok. I was able to get from beginning to end (barring the alter incident), in time I was able to do all the things with gems on my own. Will you're still here though I might as well ask, What is with the door behind the two daniv altar doors? It seems like the final and yet there is nothing new I can find.
Oh and I don't think I saw an illusion hudPrint.