Thanks to some very helpful input from Roman42, I've updated the Goromorg Shield script to version 1.1 (first post). The major change is that the shield now properly moves with the monster if the monster is hit while in movement.
Note that I've updated the way you define monsters in the script, much cleaner (replace white_goromorg with whatever you want, add any amount of monsters in the table):
Code: Select all
monstersTable = {
white_goromorg = {
shield = 300,
immunity = "cold",
shieldVAlign = 0,
shieldSize = 1,
moveSpeed = 1,
},
}
As usual, enjoy!