Hi wallasaurus!
Sorry, I should have posted here insted of in our LotNR skype chat, but I wasn't sure how much time you had for debugging your exporter. By the way, thank you so much, even in an imperfect state it's awesome work.
I should have posted along any problem I encounter, I will from now on, but I managed to rebuild most of the models with different methods, and after 3-4 different modeling approaches, I usually managed to find one which worked fine. It's just a bit time consuming, but I slowly learn what the exporter likes or not.
From what I remember (I'm in Max 2013):
- If I use Edit Mesh and chamfer an edge, I tend to lose faces randomly. I've tried applying unify normals or flipping the lost face normal, but no luck. I ended up creating a box with more faces and strech vertices around, or create a shape and extrude, but sometimes I just need to tweak one edge.
- I got some "undentified" errors a few times in the script on trying to export some models, but can't figure remember the exact wording. If it happens again, I'll send you the model file.
- On many occasions, the models exported shaded weirdly in Grimrock, they were very very dark, not reflecting light corrctly. Passing the model through the GMT and using "recalculate normals" fixed the problems, but this tends to lose smoothing groups. (Unless it's smoothing groups that the Grimorck Engine doesn't support?)
Anyway, will keep working, and post if anything comes up. I'm currently building a castle wallset for our project, here's a shot of the latest state: