Re: Dungeon Editor (and game) - critique
Posted: Sun Nov 18, 2012 1:59 pm
Here is my edited wall_sets.lua (I have condensed the code as well):
As you can see, I simply set the floor drainages to be 0
Code: Select all
-- This file has been generated by Dungeon Editor 1.3.1
-- TODO: place your custom wall set definitions here
defineWallSet{
name = "dungeon2",
randomFloorFacing = true,
floors = { "assets/models/env/dungeon_floor_01.fbx", 5,
"assets/models/env/dungeon_floor_02.fbx", 5,
"assets/models/env/dungeon_floor_03.fbx", 5,
"assets/models/env/dungeon_floor_04.fbx", 5,
"assets/models/env/dungeon_floor_05.fbx", 5,
"assets/models/env/dungeon_floor_06.fbx", 5,
"assets/models/env/dungeon_floor_drainage.fbx", 0, },
walls = { "assets/models/env/dungeon_wall_01.fbx", 50,
"assets/models/env/dungeon_wall_drainage.fbx", 1, },
pillars = { "assets/models/env/dungeon_pillar.fbx", 1, },
ceilings = { "assets/models/env/dungeon_ceiling.fbx", 1, },
ceilingShafts = { "assets/models/env/dungeon_ceiling_pit.fbx", 1, },
floorDecorations = { },
wallDecorations = { "assets/models/env/metal_hooks_wall.fbx", 1,
"assets/models/env/metal_hooks_chain_wall.fbx", 1, },
pillarDecorations = {"assets/models/env/metal_hook_pillar.fbx", 1,
"assets/models/env/metal_hook_chain_pillar.fbx", 1,
"assets/models/env/metal_ring_pillar.fbx", 1, },
}
defineWallSet{
name = "temple2",
randomFloorFacing = true,
floors = { "assets/models/env/temple_floor_01.fbx", 30,
"assets/models/env/temple_floor_drainage.fbx", 0, },
walls = { "assets/models/env/temple_wall_01.fbx", 50,
"assets/models/env/temple_wall_drainage.fbx", 1, },
pillars = { "assets/models/env/temple_pillar.fbx", 1, },
ceilings = { "assets/models/env/temple_ceiling.fbx", 1, },
ceilingShafts = { "assets/models/env/temple_ceiling_pit.fbx", 1, },
floorDecorations = { },
wallDecorations = { "assets/models/env/metal_hooks_wall.fbx", 1,
"assets/models/env/metal_hooks_chain_wall.fbx", 1, },
pillarDecorations = {"assets/models/env/metal_hook_pillar.fbx", 1,
"assets/models/env/metal_hook_chain_pillar.fbx", 1,
"assets/models/env/metal_ring_pillar.fbx", 1, },
}
defineWallSet{
name = "prison2",
randomFloorFacing = true,
wallOffset = 0.115,
floors = { "assets/models/env/prison_floor_01.fbx", 30,
"assets/models/env/prison_floor_drainage.fbx", 0, },
walls = { "assets/models/env/prison_wall_01.fbx", 1, },
pillars = { "assets/models/env/prison_pillar.fbx", 1, },
ceilings = { "assets/models/env/prison_ceiling.fbx", 1, },
ceilingShafts = { "assets/models/env/prison_ceiling_pit.fbx", 1, },
floorDecorations = { },
wallDecorations = { },
pillarDecorations = { },
}