Re: [HELP] Timers and waiting in scripts
Posted: Wed Nov 14, 2012 10:22 am
Thank you so much Grimwold, I was afraid that I would need a script entity after all. I would have liked to be able to have a single piece of code that expanded the spell library of any dungeon without having to have to edit that dungeon, neat and clean, but this is as good as it gets. I was considering spawning a script entity with OnCast that is pre-defined in the script-file so that you can avoid placing a script marker in the editor. Would that be a workaround?