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Re: Mod published: Wine Merchant's Basement

Posted: Wed Nov 21, 2012 8:22 pm
by Numberouane
Having hard time finding what to put in the 4 alcoves with plate in the midlle...

Any help is welcome

Re: Mod published: Wine Merchant's Basement

Posted: Wed Nov 21, 2012 9:00 pm
by mahric
After the "proving that you're king is key" puzzle?
SpoilerShow
If you stand on the pressure plate in the middle, 4 stairs will appear.
Each stair will go to an area that will yield one item.

The description near the alcoves will help you decide what item belongs where.

Re: Mod published: Wine Merchant's Basement

Posted: Wed Nov 21, 2012 11:40 pm
by Xanathar
Finished!

Great dungeon with terrific puzzles and epic fights! I enjoyed it a lot, thanks!!

Favorite puzzle of all:
SpoilerShow
The one where the dragon statues push you way and you have to find the proper sequence
Biggest doubt:
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Is there a bottle of wine in the whole dungeon ? If there was, I couldn't find it
Biggest nitpickings:
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Sheola was dead most of the time.. and still talking :lol:

Totally awesome! I wish I had these great ideas :)

Re: Mod published: Wine Merchant's Basement

Posted: Thu Nov 22, 2012 1:00 am
by Batty
This is a good mod, I'm liking playing it. Some creative scripted events, so far my favorite was Sheola zapping the lock, that was great.

Re: Mod published: Wine Merchant's Basement

Posted: Thu Nov 22, 2012 8:37 am
by mahric
Xanathar wrote:Finished!

Great dungeon with terrific puzzles and epic fights! I enjoyed it a lot, thanks!!

Favorite puzzle of all:
SpoilerShow
The one where the dragon statues push you way and you have to find the proper sequence
Biggest doubt:
SpoilerShow
Is there a bottle of wine in the whole dungeon ? If there was, I couldn't find it
Biggest nitpickings:
SpoilerShow
Sheola was dead most of the time.. and still talking :lol:

Totally awesome! I wish I had these great ideas :)
Great that you like it!

Your favorite puzzle actually was an idea from my daughter :)
SpoilerShow
As for wine... There isn't one, there are several to find...
They are in the very last room before you get teleported to the exit, behind the curtain.
And about the speaking dead... wel... I always figured that could be a problem, but I was too far in development to revise that part.
Certainly something i'll keep into account if I do something like that again.

Re: Mod published: Wine Merchant's Basement

Posted: Thu Nov 22, 2012 8:39 am
by mahric
Batty wrote:This is a good mod, I'm liking playing it. Some creative scripted events, so far my favorite was Sheola zapping the lock, that was great.
Thanks a bunch! It's remarks like this I do this for.

Just so you know, I'm working on another story now.
It's far far from finished, but it's going to be awesome.

And it includes a -disco puzzle- 8-)

Re: Mod published: Wine Merchant's Basement

Posted: Sun Nov 25, 2012 11:42 am
by mahric
The source of this mod is available as free download at this link.

http://www.brehler.nl/grimrock/wmb_source.zip

I'm not doing anything uber technical or super special secret tricks, and you can check the source to see that's not a lie. :D

Re: Mod published: Wine Merchant's Basement

Posted: Sun Nov 25, 2012 1:59 pm
by Neikun
Always always always love to see sources. Curious bugger that I am.
I really need to take some time to play the mods though!
I promise I won't peek at the clockwork until I play yours <3

I am having a terrible time doing the specific path puzzle. I can figure out no way to get to the lever I uncovered.

Re: Mod published: Wine Merchant's Basement

Posted: Sun Nov 25, 2012 11:04 pm
by mahric
Neikun wrote:Always always always love to see sources. Curious bugger that I am.
I really need to take some time to play the mods though!
I promise I won't peek at the clockwork until I play yours <3

I am having a terrible time doing the specific path puzzle. I can figure out no way to get to the lever I uncovered.
You mean the one where you get teleported back to the beginning if you take a wrong step?
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When you fought the critters a bit before there were instructions on how to walk. They were on a scroll.
If you mean a little later
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after the quiz puzzle, you're supposed to fall down. It's part of the story.

Re: Mod published: Wine Merchant's Basement

Posted: Mon Nov 26, 2012 12:23 am
by Neikun
mahric wrote:
Neikun wrote:
SpoilerShow
When you fought the critters a bit before there were instructions on how to walk. They were on a scroll.
SpoilerShow
I'm following the scroll. It takes me to the secret button and then on step west. I can't go north as it instructs after that step.