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Re: [MOD] Dual wielding

Posted: Mon Nov 05, 2012 1:41 am
by Merethif
J. Trudel wrote:
Neikun wrote:Can weapons have an evasion bonus?
They cannot. D: -tested.
Too bad, it shows in the weapon description. Maybe if I design them as shield ? Do shield have attack power and speed?

Edit : didn't say anything, i actually tought we could attack with shield but that they losed their evasion bonus in the cool down... would have been cool... however they can't maybe i just dreamed that.
Yes, you can attack with shield, but they don't loose their evasion bonus during recovery. This should work fine:

Code: Select all

defineObject{
		name = "off_hand_dagger",
		class = "Item",
		uiName = "Off-hand Dagger",
		model = "assets/models/items/dagger.fbx",
		description = "This light dagger is ideal to dual weild",
		gfxIndex = 10,
		attackPower = 5,
		accuracy = 0,
		coolDownTime = 0.8,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		evasion = 5,
		weight = 0.8,
		shield = true,
}

Re: [MOD] Dual wielding

Posted: Mon Nov 05, 2012 1:49 pm
by cromcrom
I love that concept of dual, light, low damage, fast strike weapon. I will probably add a craftable one to TLC, and give you credits of course. Thanks for sharing :-)

Re: [MOD] Dual wielding

Posted: Mon Nov 05, 2012 3:09 pm
by J. Trudel
Merethif wrote:
J. Trudel wrote:
Neikun wrote:Can weapons have an evasion bonus?
They cannot. D: -tested.
Too bad, it shows in the weapon description. Maybe if I design them as shield ? Do shield have attack power and speed?

Edit : didn't say anything, i actually tought we could attack with shield but that they losed their evasion bonus in the cool down... would have been cool... however they can't maybe i just dreamed that.
Yes, you can attack with shield, but they don't loose their evasion bonus during recovery. This should work fine:

Code: Select all

defineObject{
		name = "off_hand_dagger",
		class = "Item",
		uiName = "Off-hand Dagger",
		model = "assets/models/items/dagger.fbx",
		description = "This light dagger is ideal to dual weild",
		gfxIndex = 10,
		attackPower = 5,
		accuracy = 0,
		coolDownTime = 0.8,
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_light",
		impactSound = "impact_blade",
		evasion = 5,
		weight = 0.8,
		shield = true,
}
Thanks for the correction :)

Re: [MOD] Dual wielding

Posted: Mon Nov 05, 2012 3:11 pm
by J. Trudel
cromcrom wrote:I love that concept of dual, light, low damage, fast strike weapon. I will probably add a craftable one to TLC, and give you credits of course. Thanks for sharing :-)
This is only a small thing but I appreciate the credit.