Page 2 of 3

Re: Texturing

Posted: Fri Nov 02, 2012 12:52 pm
by JohnWordsworth
It looks like the mesh doesn't have a proper UV map assigned to it, so it doesn't know which parts of the textures to map to individual triangles in the mesh. If that's the case - then this will require a trip through a 3D modeller to unwrap the UV coordinates from the mesh in a sensible fashion.

Will be awesome to have a fully textured chest in the game - can't wait :).

Re: Texturing

Posted: Fri Nov 02, 2012 2:19 pm
by cougardod
Think I know how to do that...will try to fix it after work. Thanks for taking the time to look at it.

Re: Texturing

Posted: Sat Nov 03, 2012 1:37 am
by cougardod
Texturing isn't my thing evidently. I've looked up some videos on how to Unwrap UVW, but I can't get my model to take textures. Maybe its in the way I modeled it. So here is the 3ds Max file. Maybe someone else will have more luck with it than I did trying to texture it. I haven't scaled it down to size for Grimrock yet. I think I built it in the wrong unit setup.
Here is a couple of images of the treasure chest untextured in 3ds Max:

Closed
SpoilerShow
Image
Open
SpoilerShow
Image

Re: Texturing

Posted: Sat Nov 03, 2012 1:54 am
by scorp29
Could you give me an .obj file instead of the .MAX one, it seems I can't open it with blender x)

Re: Texturing

Posted: Sat Nov 03, 2012 2:03 am
by cougardod

Re: Texturing

Posted: Sat Nov 03, 2012 2:27 am
by Neikun
My friend's having a look at it. He says he's gonna fix the model and create the UVs

Re: Texturing

Posted: Sat Nov 03, 2012 2:34 am
by cougardod
If he finds anything wrong with the way I modeled it, could you let me know? Still new at this, but having fun...just frustrated with not being able to unwrap it correctly.

Re: Texturing

Posted: Sat Nov 03, 2012 2:37 am
by Neikun
He said something about the linework on the side being rough.

Re: Texturing

Posted: Sat Nov 03, 2012 2:38 am
by JohnWordsworth
@cougardod: UVW Unwrapping can be a pain in the backside sometimes (at least, in my 'makes 3 models a year experience'). However, 3DS Max has some powerful tools for making it pretty easy to unwrap the mesh - just takes a bit of getting used to (and some frustration to boot ;)).

Re: Texturing

Posted: Sat Nov 03, 2012 3:11 am
by scorp29
So far, with your UV, it gives something like that :
SpoilerShow
Image
About the modelisation, it has too much definition in the uper part for my taste x)
But apart that, the rest is fine for me.

About the UV unwrapping, well there is more work to do on it.
You should use a checker texture first as material, to see wich part need more unwrapping.
(By example, if you don't see the checker on some part, it means you missed the unwrapping there )

Other thing, you should separate the UV instead of superimpose all of them.
But you can superimpose UV using the same 'coloring'.

To get at the end something like this :
SpoilerShow
Image
So yes, try to practice some UV tutorials before going farther x)