Re: The Tomb of Zarthos (released+Source)
Posted: Sat Oct 27, 2012 12:42 am
Thanks all for your feedback.
Its always nice when people like what your have done.
This mod is getting some good momentum on steam workshop and people seem to like it for the most part.
The source files for The Tomb of Zarthos have been released on Nexus.
http://grimrock.nexusmods.com/mods/60
Feel free to use any and all assets found in there in your own mods.
Feel free to modify or change anything that you find in there also to fit your own creations.
Keep in mind that the code can be messy on parts I just named things on impulse and how I was feeling that given day.
There are some console errors when running it from within the editor, (just warnings) but everything works in the end.
I will be putting all my effort into my new unnamed mod that will take place outside (think Ishar from the Amiga), screen shots from early alpha can be seen in this thread. (maybe not "all" my effort , took 2 days to make a awesome room in SpiderFighter's One Room event (he doesn't know it yet but there is a easter egg naming him in my room), that room is a good showcase for how to create visuals that are normally outside of the Grimrock engine.
Best Regards.
Skuggasveinn.
Its always nice when people like what your have done.
This mod is getting some good momentum on steam workshop and people seem to like it for the most part.
The source files for The Tomb of Zarthos have been released on Nexus.
http://grimrock.nexusmods.com/mods/60
Feel free to use any and all assets found in there in your own mods.
Feel free to modify or change anything that you find in there also to fit your own creations.
Keep in mind that the code can be messy on parts I just named things on impulse and how I was feeling that given day.
There are some console errors when running it from within the editor, (just warnings) but everything works in the end.
I will be putting all my effort into my new unnamed mod that will take place outside (think Ishar from the Amiga), screen shots from early alpha can be seen in this thread. (maybe not "all" my effort , took 2 days to make a awesome room in SpiderFighter's One Room event (he doesn't know it yet but there is a easter egg naming him in my room), that room is a good showcase for how to create visuals that are normally outside of the Grimrock engine.
Best Regards.
Skuggasveinn.