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Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 8:08 pm
by Merethif
Simply breath taking! Now I know where to hide those Nomad Mittens
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 9:15 pm
by crisman
Merethif wrote:Simply breath taking! Now I know where to hide those Nomad Mittens
I was thinking the exact thing!!
Anyway I did some cold damage scripting, this is just a simple version:
Code: Select all
function freezeDeath()
local threshold = 30
if threshold <= 0 then return end
for i = 1, 4 do
if party:getChampion(i):getResistance("cold") < threshold then
if math.random() >= (party:getChampion(i):getResistance("cold")/threshold) then
if party:getChampion(i):getCondition("diseased") < 280 then
if not party:getChampion(i):hasCondition("diseased") then
hudPrint(party:getChampion(i):getName().." is not feeling good for the cold")
end
party:getChampion(i):setCondition("diseased", party:getChampion(i):getCondition("diseased") + 50)
else
party:getChampion(i):damage(10, "cold")
hudPrint(party:getChampion(i):getName().." is dying of freeze")
end
end
end
end
end
Note that the value are purely random, they will need a good balancing. For now I've connected this script to a timer with 30 seconds of interval.
PLEASE NOTE: for some reason, I don't get the correct parameter of cold_resist for my champions. Mork has 31 cold resist, but if I print its value I keep obtaining 0. Anyone else is having this issue? This happens with everyone, with every 'resist' stat. - actually it's not working for protection, evasion and resist. for other stats I get the correct values.
EDIT: There's actually a glitch in my code, I'm fixing right now. I have no idea how I could not realize >_<
EDIT2: Ok, now it should works properly
EDIT3: Again, I realiaze why was not working well,,, it's getResistance, not getStat! -.-'
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 11:07 pm
by Kuningas
Magnificent!
I will surely find use for this at some point, great work!
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 11:18 pm
by Merethif
@crisman
I understand that now your script is ready to go. Yes?
Now we need hot lava dungeon, overgrown toxic dungeon and... well nothing non-magical goes right with shock resistance I guess.
@Daniv
I've noticed that ceiling lamp sometimes lead to some awkward clipping. In my test northern dungeon I got it right above healing crystal. At first I even though it's a new model for healing crystal. I think it might be better to remove that lamp from random appearing and just create a new objects to place it manually.
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 11:44 pm
by Daniv
Ah, I always stick a ceiling shaft with a light over my healing crystals, so I missed that. I'll change it and update the zip file.
Re: [Wall Set] Northern Dungeon
Posted: Sat Oct 20, 2012 11:56 pm
by crisman
[quote="Merethif"]@crisman
I understand that now your script is ready to go. Yes?
Now we need hot lava dungeon, overgrown toxic dungeon and... well nothing non-magical goes right with shock resistance I guess.
Right now it should works, yes, I'm just working on some tweaking! - it will alert you that a dead champion is dying for freeze, annoying, but it's not major issue, I've already fixed, but I will post it with the tweaks!
I'll give you a new one later, the time to test it properly! Hoping that I don't mess up again something
If you have any issue or suggestions please tell me!
Like the idea of poisonous cave
a Swamp cave!
Re: [Wall Set] Northern Dungeon
Posted: Sun Oct 21, 2012 1:09 am
by Neikun
Hey Daniv, you should post this on the C.A.P (Community Asset Pack) too.
You could do the same with your High Temple wallset.
Re: [Wall Set] Northern Dungeon
Posted: Sun Oct 21, 2012 1:13 am
by Trap
very nice work
Re: [Wall Set] Northern Dungeon
Posted: Sun Oct 21, 2012 6:47 am
by TheLastOrder
I'm gonna change an entire level of my "5-levels-dungeon" only to enjoy that great work.
THANKS A LOT MAN!!!!
Re: [Wall Set] Northern Dungeon
Posted: Mon Oct 22, 2012 8:03 am
by akroma222
Awesome work Daniv!! Deciding whether to make Hell/Underworld hot or cold.... I think I have my answer