It needs to get all the Assets from the defined Library.
Then one can open his Project(Init.lua) and all Project Assets are loaded into an other list.
Then the last function of the first version would be to show both codes if the mod_assets and the lib_assets have the same name. The user has than the choise of overwrite or abort.
Sounds very simple, but my synthax knowledge in any Programming language is a bit rusty. Maybe we have one in our mid who is more capable than me.
![Smile :)](./images/smilies/icon_e_smile.gif)
Anyways... please let that be an openSource-Project.