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Re: Non-euclidic interior design
Posted: Mon Oct 15, 2012 6:18 pm
by HaunterV
I need to try whatever this is, because if it's what i think it is, it's exactly an idea I had and was wondering if it would be possible to pull off.
Re: Non-euclidic interior design
Posted: Mon Oct 15, 2012 10:18 pm
by Komag
yeah, I guess it's really just a "map", since minimap usually refers to a HUD thing. For a while I pined for a HUD minimap, but now I'm glad there isn't one, better for immersion (in fact, I wish I could set the player portraits and weapons to be partially transparent)