Page 2 of 7

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 12:50 am
by Belblindd
I salute for these... and I'm curious if it could be manageable to make new webs (out of the existing) that stick to the floor...

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 2:34 am
by Batty
Belblindd wrote:I salute for these... and I'm curious if it could be manageable to make new webs (out of the existing) that stick to the floor...
I can place them anywhere, I put one in a ceiling shaft but I don't know how to make new webs yet.
SpoilerShow
Image

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 2:37 am
by Neikun
Oh man. If that's out of reach, that gives me a wicked gameplay mechanic idea.
Key in the spiderweb. Can't reach it...
Cause an earthquake somehow.
Destroy the key, spawn a new one on the square below.
Hoorah!

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 2:41 am
by Batty
It's definitely out of reach, I'll leave it to you alcove kooks to get the key up there. That would make a great puzzle.

web_shaft.model

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 2:57 am
by Neikun
I think I might tackle that in the morning

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 4:18 am
by crisman
Wow, cool idea! I'll do it now if you don't mind :D

EDIT: something wrong happened...
Image
I need textures and material definition :)

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 4:38 am
by Batty
It should work, check the first post for the definitions.

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 4:48 am
by crisman
Ah didn't notice you put the codes in the first post :D
Now works perfectly.
I hope you like this spot
Image
EDIT: here's the code
SpoilerShow

Code: Select all

defineObject{
      name = "web_shaft_alcove",
      class = "Alcove",
      anchorPos = vec(-1, 4.2, -2.5),
	anchorRotation = vec(15, 50, 2),
      targetPos = vec(0, 1, 0),
      targetSize = vec(0.6, 0.5, 0.6),
      model = "mod_assets/models/env/web_shaft.fbx",
      placement = "wall",
      replacesWall = false,
      editorIcon = 92,
	onInsertItem = function(self, item)
	return false
end,
}

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 4:54 am
by Batty
haa that looks great, I thought a key might be too big but it fits just right. Neikun is right, it's a new gameplay mechanic, you could put gems up there and a large web could hold big stuff...

Re: Spiderweb Beautification and other stuff...

Posted: Fri Oct 12, 2012 5:00 am
by crisman
Definitely ^_^
I've put inside my dungeon the key inside the drainage that must be picked up with the spear. This one looks cool too. But how can someone induce a earthquake?? Oh well... a ogre that hit a giant diapason while charging?? :mrgreen: