Page 2 of 2

Re: Dungeon Test

Posted: Thu Oct 11, 2012 11:14 am
by Custode
Komag wrote:did you test it in the regular game after exporting your map? sometimes things work slightly differently in the editor.
Yes I did, multiple times to be honest... And to be really sure I retested it a few minutes ago and it works as it should.

Re: Dungeon Test

Posted: Thu Oct 11, 2012 12:20 pm
by Komag
tried this again, works for me. I think that puzzle needs a better hint, perhaps some item already on the floor that can't be moved (like a dragon statue or an altar), or maybe real pressure plates there. Some other puzzles seemed interesting, the cast a rock and listen thing didn't seem to work for me, but I was still in the hallway when I threw it, and I threw it as a weapon, not just from the mouse holding. got killed by the fireballs when accidentally facing them, nice puzzle there

Re: Dungeon Test

Posted: Thu Oct 11, 2012 3:42 pm
by Trollmann
Custode wrote:
Trollmann wrote:tried ~everything, but none of the trapdoors close :I
This is really really strange, I just tested it again and it works fine, so no problem with the .dat file.
SpoilerShow
You just have to put one rock per tile, three rocks, three tiles, the direction is even the same of the pits room:
X O X
X O X
X O X
for example this will open the the door to the east, for the others just change the position of the rock that is closer to the door.
This is exactly what I tried with no success. But yeah... like Komag said, check the map in editor, maybe make a new .DAT file and upload it.

Re: Dungeon Test

Posted: Thu Oct 11, 2012 3:48 pm
by Komag
the current file works just fine for me. you put the items on the floor of the room where you found the rock bag

Re: Dungeon Test

Posted: Thu Oct 11, 2012 4:38 pm
by Trollmann
oh, ok, got past the trapdoor part :D was there some sort of a hint somewhere, where to put the stones? I tried to put them under the trapdoor I wanted to shut.

Re: Dungeon Test

Posted: Thu Oct 11, 2012 5:02 pm
by Komag
yes it probably needs a better hint, something in the other room to indicate it's THAT room.

Re: Dungeon Test

Posted: Sat Oct 13, 2012 11:25 pm
by Trollmann
Maybe just move the "Create your path" walltext into the room where the rock sack is located.