Page 2 of 2

Re: Killing spawned monsters

Posted: Mon Oct 22, 2012 2:02 pm
by Billick
This actually doesn't look bad. It destroys the cube object, and then immediately spawn a metal_junk_block in the same location. If you want you can add some effects and sounds to make it a bit more convincing. I think I'm going to use this for now.

Code: Select all

function killCube()
  for i in entitiesAt(1,6,14) do
    if i.name == "cube"
    then
      i:destroy()
      spawn("metal_junk_block", 1, 6, 14, 2, "cube_junk")
    end
  end
end