Re: Elevator test
Posted: Tue Oct 09, 2012 4:40 am
I never thought about using elevators... /shrug
hehe these are awesome.
hehe these are awesome.
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc...Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map.
Nice!Leki wrote:Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc...Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map.
Actually its easy. But there is another trick - I will upload improved elevator tonight and source files soon (I have to polish it first)flatline wrote:Nice!Leki wrote:Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc...Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map.
I suspect it might be hard to make it look like it moves more than one floor, if it is to go both up and down? Clipping of overlapping secret doors?
HERE: viewtopic.php?f=14&t=3931&p=40578&hilit ... nky#p40578tymur wrote:Thats AWSOME! Where I can get source for my dungeon?