Page 2 of 3

Re: Elevator test

Posted: Tue Oct 09, 2012 4:40 am
by Trap
I never thought about using elevators... /shrug

hehe these are awesome.

Re: Elevator test

Posted: Tue Oct 09, 2012 4:43 am
by Komag
that was pretty cool, somewhat convincing!

Re: Elevator test

Posted: Tue Oct 09, 2012 4:59 am
by Batty
That was the ogre service elevator, nice!

Re: Elevator test

Posted: Tue Oct 09, 2012 3:10 pm
by Edsploration
Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:

Re: Elevator test

Posted: Tue Oct 09, 2012 4:51 pm
by Leki
Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc... :twisted:

Re: Elevator test

Posted: Tue Oct 09, 2012 4:55 pm
by Edsploration
Oh, right, teleporters, identical walls. I have been fooled by the magician! But what a good show it was!

Re: Elevator test

Posted: Tue Oct 09, 2012 5:03 pm
by flatline
Leki wrote:
Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc... :twisted:
Nice!

I suspect it might be hard to make it look like it moves more than one floor, if it is to go both up and down? Clipping of overlapping secret doors?

Re: Elevator test

Posted: Tue Oct 09, 2012 5:49 pm
by Leki
flatline wrote:
Leki wrote:
Edsploration wrote:Amazing. Now we just need a script to handle items left on these virtual dungeon levels. And to kindly ask the player not to look at the map. :lol:
Heh, my elevator is not "virtual" - you can find him on map, its part of the level, you can drop items there, fight inside (during movement as well) , monsters can step in and out, you can go upstairs and call elevator to you etc... :twisted:
Nice!

I suspect it might be hard to make it look like it moves more than one floor, if it is to go both up and down? Clipping of overlapping secret doors?
Actually its easy. But there is another trick - I will upload improved elevator tonight and source files soon (I have to polish it first) :-)

Re: Elevator test

Posted: Thu Feb 07, 2013 10:47 pm
by tymur
Thats AWSOME! Where I can get source for my dungeon?

Re: Elevator test

Posted: Fri Feb 08, 2013 12:46 am
by Leki
tymur wrote:Thats AWSOME! Where I can get source for my dungeon?
HERE: viewtopic.php?f=14&t=3931&p=40578&hilit ... nky#p40578