(WIP) Nest of Faryulmon (Updated to version 0.7.3)
Re: (WIP) Nest of Faryulmon
Altered the difficulty curve of the overall beginning of the dungeon.
Fixed the possibility of getting stuck in the guard room.
Should be at least 20 minutes of playtime to be had.
Fixed the possibility of getting stuck in the guard room.
Should be at least 20 minutes of playtime to be had.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: (WIP) Nest of Faryulmon
After all the the boasting I have to bow humbly, this dungeon has defeated me. I can't get past the two ornamental doors. Dungeon is starting to look good though (all the, what.. 3 or 4 rooms I've seen..). I really love those gobelins in the doorway.
Re: (WIP) Nest of Faryulmon
it is openable.zeltak wrote:After all the the boasting I have to bow humbly, this dungeon has defeated me. I can't get past the two ornamental doors. Dungeon is starting to look good though (all the, what.. 3 or 4 rooms I've seen..). I really love those gobelins in the doorway.
I've removed the slimes.
If you are playing the most recent version:
Heavy spoilers
SpoilerShow
The one door with the two lanterns one to either side of the door in a 1x1 hallway has a secret button beind the one that is heavily obscured by the ivy behind teh torch
SpoilerShow
You need to put torches in the holder right in front of the door and in the north holder in the second room, the one with the gobelin on the right leading to the gobelin hidden alcoves
SpoilerShow
there is a torch holder that only needs the torch in it once to open the door, after that you can recover the torch.
SpoilerShow
The door at the end of the hallway with the throbbing lights is also opened elsewhere as in it's almost the 'mid-game' of that dungeon.
SpoilerShow
The door in the room opened up by taking the torch from the alcove is opened by a button deeper in the dungeon
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: (WIP) Nest of Faryulmon
Spoilers:
There are a few red herring buttons leading to dead ends in the dungeon.
SpoilerShow
There is a button that will get you killed if you aren't ready for what it unleashes.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: (WIP) Nest of Faryulmon
I tried it and i must admit, i was only able to open first doors
I guess without any hints, this dungeon is unplayable for me
I guess without any hints, this dungeon is unplayable for me
Re: (WIP) Nest of Faryulmon
Filipsan wrote:I tried it and i must admit, i was only able to open first doors
I guess without any hints, this dungeon is unplayable for me
Torch puzzles! the first door to the south needs a torch to be put in one holder in the room after it. the ornamental door behind that needs at least one torch in the holder in front of the door and one other torch holder along the north wall.
posted some spoilers to get through the first doors. in the above post.
Last edited by HaunterV on Fri Oct 05, 2012 6:32 am, edited 1 time in total.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: (WIP) Nest of Faryulmon (Updated to version .64)
Ok so I have evened out the combat difficulty curve a bit more. I may be a touch too easy now until i come up with an alternative solution for lighting my statues. and fix a clipping glitching visual error im getting as well.
Added some flasks for potion crafting. If someone would provide a bit of advice on what ingredients to hide around the dungeon, that'd be cool.
Added some flasks for potion crafting. If someone would provide a bit of advice on what ingredients to hide around the dungeon, that'd be cool.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: (WIP) Nest of Faryulmon (Updated to version .64)
The spider and the snail never posed any threat Haven't had time to test this out more. Those two ornamental doors were very threatening to me.
Re: (WIP) Nest of Faryulmon (Updated to version .64)
I think i need to add some "you hear a rumble far off" style texts when you are working on puzzles that trigger doors on the other side of the dungeon.zeltak wrote:The spider and the snail never posed any threat Haven't had time to test this out more. Those two ornamental doors were very threatening to me.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: (WIP) Nest of Faryulmon (Updated to version 0.6.5)
Updated again;
began working on leaving hints via note
swapped around some teleporter destinations
made ogres visible to encourage caution
split gauntlet into two parts to reduce stress.
began working on leaving hints via note
swapped around some teleporter destinations
made ogres visible to encourage caution
split gauntlet into two parts to reduce stress.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc