Ok, one of these things let's keep an eye on it in case it returns.Komag wrote:when I start Grimrock and see the menu, when I click Dungeon Editor it used to instantly start the editor. Now it waits approximately 5 seconds with nothing on my Windows desktop, then it starts. When it starts, I see "Loading" (and the gear pic) for less than a second, then the editor is fully loaded, so that part hasn't changed. But I never used to have to wait the 5 seconds.petri wrote:Loading shouldn't be any slower.. Are you sure? (first time start is always slower because the disk cache is empty)
This happens every time so far, even when I do File-Exit(F4) to go straight back to the game and click Dungeon Editor again. (by the way, I think "Exit" should say "back to Grimrock game" and there should be a "Quit" that does the same as closing the window with red x)
EDIT - well, I tried a full computer restart, and now I don't have the delay anymore!
Beta-1.2.10 now available!
Re: Beta-1.2.10 now available!
Re: Beta-1.2.10 now available!
Can you elaborate on this, as it seems to be a recurring bug on other projects; people finding their way here through google would appreciate it.. =)petri wrote: - bug fix: editor crashes randomly after about 15 minutes (XAudio2_7.dll_unloaded)
Reminder: moderators (green names) don't work for almost human. | http://iki.fi/sol/ - My schtuphh..
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Beta-1.2.10 now available!
See here: viewtopic.php?p=33915#p33915Sol_HSA wrote:Can you elaborate on this, as it seems to be a recurring bug on other projects; people finding their way here through google would appreciate it.. =)petri wrote: - bug fix: editor crashes randomly after about 15 minutes (XAudio2_7.dll_unloaded)
Re: Beta-1.2.10 now available!
still no new hooks or "fixes" to the "onPickUpItem" hook :/ not being able to prevent player picking up item from the inventory is a total showstopper for me.
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- Posts: 163
- Joined: Fri Sep 14, 2012 6:20 pm
Re: Beta-1.2.10 now available!
Damn!! We needed that so bad....coolness ahead:DScorcher24 wrote:Woo, destroy() .
Thanks guys
Re: Beta-1.2.10 now available!
Have you tried something like this:Lilltiger wrote:still no new hooks or "fixes" to the "onPickUpItem" hook :/ not being able to prevent player picking up item from the inventory is a total showstopper for me.
Code: Select all
spawn("skull", self.level, self.x, self.y, 3, "skull")
party:getChampion(1):insertItem(31, skull)
function slotcheck()
if getMouseItem() == skull then
setMouseItem(null)
party:getChampion(1):insertItem(31, skull)
end
if party:getChampion(1):getItem(31) ~= skull then
setMouseItem(party:getChampion(1):getItem(31))
party:getChampion(1):removeItem(31)
party:getChampion(1):insertItem(31, skull)
end
end
Re: Beta-1.2.10 now available!
Question: how are the torches inside torch holders named? Because I'm not sure how to target them with a script.
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- Posts: 163
- Joined: Fri Sep 14, 2012 6:20 pm
Re: Beta-1.2.10 now available!
Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
stack traceback:
[string "Map.lua"]: in function 'registerNode'
[string "Blockage.lua"]: in function 'entityRemovedFromMap'
[string "Map.lua"]: in function 'removeEntity'
[string "Map.lua"]: in function 'destroy'
[string "Dungeon.lua"]: in function 'unload'
[string "DungeonEditor.lua"]: in function 'stopPreview'
[string "DungeonEditor.lua"]: in function 'previewButtons'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 8
Page size: 4096
Processor type: 586
Total memory: 8147 MB
Free memory: 5719 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 570
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 570
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
[string "Map.lua"]:0: table index is nil
stack traceback:
[string "Map.lua"]: in function 'registerNode'
[string "Blockage.lua"]: in function 'entityRemovedFromMap'
[string "Map.lua"]: in function 'removeEntity'
[string "Map.lua"]: in function 'destroy'
[string "Dungeon.lua"]: in function 'unload'
[string "DungeonEditor.lua"]: in function 'stopPreview'
[string "DungeonEditor.lua"]: in function 'previewButtons'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.1
OEM ID: 0
Number of processors: 8
Page size: 4096
Processor type: 586
Total memory: 8147 MB
Free memory: 5719 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 570
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 570
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square
Re: Beta-1.2.10 now available!
Lmaoboat: i know about that, but that is an realy insanly ugly hack that i refuse to use
Re: Beta-1.2.10 now available!
This is related to the new destroy() stuff. Will be fixed in next version. Thank you for the bug report!SpacialKatana wrote:Editor has crashed twice now when stopping the preview:-
[string "Map.lua"]:0: table index is nil
EDIT : I've tracked down the bug to something I'm testing at the moment...an entity spawned to a closed square