Shakin the camera (Solution found)

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Montis
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Re: Shakin the camera (Solution found)

Post by Montis »

Neikun wrote:Any word on fade out of .wav files?
You could just import an external sound, like one of these.
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Neikun
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Re: Shakin the camera (Solution found)

Post by Neikun »

This is a good resource. Thank you.
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Neikun
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Re: Shakin the camera (Solution found)

Post by Neikun »

I've placed the file I want int he sounds folder of the mod_assets folder.
I've tried to reference it as

Code: Select all

}
defineSound{
	name = "rockfall",
	filename = "mod_assets/sounds/rockfall.wav",
	loop = false,
	volume = 1,
	minDistance = 1,
	maxDistance = 6,
}
Have I done something wrong? How do I reference the sounds folder?
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Neikun
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Re: Shakin the camera (Solution found)

Post by Neikun »

And now I try this:

Code: Select all

defineSound{
	name = "rockfall",
	filename = "mod_assets/sounds/rockfall.wav",
	loop = false,
	volume = 1,
	minDistance = 1,
	maxDistance = 6,
}
And it works. I have no idea what I've done differently lol
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Montis
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Re: Shakin the camera (Solution found)

Post by Montis »

You probably restarted the editor. That's required to reload the assets for now (bug).
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Shloogorgh
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Re: Shakin the camera (Solution found)

Post by Shloogorgh »

this is somewhat related, but is there a script to push (not teleport) the party to an adjacent square? I couldn't find anything in the scripting reference

Basically I want the tunnel to collapse on top of the party and push them back to the previous tile
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Phitt
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Re: Shakin the camera (Solution found)

Post by Phitt »

Making new sounds isn't all that hard, I can recommend http://www.freesound.org/, that site has thousands upon thousands of free sounds and it's pretty simply to get any sound you want using a free program like Audacity (by mixing sounds, cutting them, fading them in/out, looping them etc). Here is also a fading 'rumble' sound I made for a mod some time ago, maybe it's useful for you. http://www.mediafire.com/?0y41yozwm46fbvb

EDIT: Somehow I missed the second page of this thread, you already have a sound. Anyway, the freesound link may still be useful as it's really a great resource site for sounds.
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Neikun
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Re: Shakin the camera (Solution found)

Post by Neikun »

Shloogorgh wrote:this is somewhat related, but is there a script to push (not teleport) the party to an adjacent square? I couldn't find anything in the scripting reference

Basically I want the tunnel to collapse on top of the party and push them back to the previous tile
How about an invisible teleporter that doesn't flash the screen?
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Neikun
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Re: Shakin the camera (Solution found)

Post by Neikun »

Ooh that sound is much better than the one I was using. Thank you!
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Re: Shakin the camera (Solution found)

Post by Shloogorgh »

Neikun wrote: How about an invisible teleporter that doesn't flash the screen?
Functionally that works, but doesn't achieve the effect I'm looking for. Teleportation is instantaneous, whereas I'm looking for a knock-back (like when the cube runs into you and there's an empty square behind you, and you slide into that square)
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