You could just import an external sound, like one of these.Neikun wrote:Any word on fade out of .wav files?
Shakin the camera (Solution found)
- Montis
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- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Shakin the camera (Solution found)
Re: Shakin the camera (Solution found)
This is a good resource. Thank you.
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Re: Shakin the camera (Solution found)
I've placed the file I want int he sounds folder of the mod_assets folder.
I've tried to reference it as
Have I done something wrong? How do I reference the sounds folder?
I've tried to reference it as
Code: Select all
}
defineSound{
name = "rockfall",
filename = "mod_assets/sounds/rockfall.wav",
loop = false,
volume = 1,
minDistance = 1,
maxDistance = 6,
}
"I'm okay with being referred to as a goddess."
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Re: Shakin the camera (Solution found)
And now I try this:
And it works. I have no idea what I've done differently lol
Code: Select all
defineSound{
name = "rockfall",
filename = "mod_assets/sounds/rockfall.wav",
loop = false,
volume = 1,
minDistance = 1,
maxDistance = 6,
}
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Shakin the camera (Solution found)
You probably restarted the editor. That's required to reload the assets for now (bug).
- Shloogorgh
- Posts: 45
- Joined: Sat Sep 22, 2012 12:24 am
Re: Shakin the camera (Solution found)
this is somewhat related, but is there a script to push (not teleport) the party to an adjacent square? I couldn't find anything in the scripting reference
Basically I want the tunnel to collapse on top of the party and push them back to the previous tile
Basically I want the tunnel to collapse on top of the party and push them back to the previous tile
Re: Shakin the camera (Solution found)
Making new sounds isn't all that hard, I can recommend http://www.freesound.org/, that site has thousands upon thousands of free sounds and it's pretty simply to get any sound you want using a free program like Audacity (by mixing sounds, cutting them, fading them in/out, looping them etc). Here is also a fading 'rumble' sound I made for a mod some time ago, maybe it's useful for you. http://www.mediafire.com/?0y41yozwm46fbvb
EDIT: Somehow I missed the second page of this thread, you already have a sound. Anyway, the freesound link may still be useful as it's really a great resource site for sounds.
EDIT: Somehow I missed the second page of this thread, you already have a sound. Anyway, the freesound link may still be useful as it's really a great resource site for sounds.
Re: Shakin the camera (Solution found)
How about an invisible teleporter that doesn't flash the screen?Shloogorgh wrote:this is somewhat related, but is there a script to push (not teleport) the party to an adjacent square? I couldn't find anything in the scripting reference
Basically I want the tunnel to collapse on top of the party and push them back to the previous tile
"I'm okay with being referred to as a goddess."
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Re: Shakin the camera (Solution found)
Ooh that sound is much better than the one I was using. Thank you!
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- Shloogorgh
- Posts: 45
- Joined: Sat Sep 22, 2012 12:24 am
Re: Shakin the camera (Solution found)
Functionally that works, but doesn't achieve the effect I'm looking for. Teleportation is instantaneous, whereas I'm looking for a knock-back (like when the cube runs into you and there's an empty square behind you, and you slide into that square)Neikun wrote: How about an invisible teleporter that doesn't flash the screen?