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Re: [Mod] Sever The wicked
Posted: Sat Sep 29, 2012 5:02 pm
by SpacialKatana
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Re: [Mod] Sever The wicked
Posted: Sat Sep 29, 2012 5:14 pm
by Neikun
I would like to see the get out of the cell puzzle done with an item that makes more sense.
If I were trapped in a cage, it would not make sense for me to throw a rock at the grate.
Crowen drumstick makes me giggle haha
Re: [Mod] Sever The wicked
Posted: Sat Sep 29, 2012 6:40 pm
by SpacialKatana
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Re: [Mod] Sever The wicked
Posted: Sat Sep 29, 2012 6:53 pm
by Huff
Picking up the scroll of fireburst on the first level crashed my game.
Really like the atmosphere so far!
Re: [Mod] Sever The wicked
Posted: Sat Sep 29, 2012 6:57 pm
by Neikun
Like the change in prison escape. Looks good
Re: [Mod] Sever The wicked
Posted: Sat Sep 29, 2012 7:20 pm
by SpacialKatana
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Re: [Mod] Sever The wicked
Posted: Tue Oct 02, 2012 6:02 pm
by SpacialKatana
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Re: [Mod] Sever The wicked
Posted: Sun Oct 07, 2012 7:05 pm
by SpacialKatana
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Re: [Mod] Sever The wicked
Posted: Wed Oct 10, 2012 8:06 pm
by Whalefish
I found a way to get stuck. Have to start over.
I got stuck in the pit room because I threw a rock on the plate and then fell through a pit (and saved after that, idiot!). The one that's close to the key.
Don't do that

(or fix it somehow?)
So far I enjoyed this mod. Now back to building my map.
Re: [Mod] Sever The wicked
Posted: Thu Oct 11, 2012 11:53 am
by Dandy
Spent a few hours in the puzzle pit room, and I am still there. I got right up to the gate one time, then died of old age. Now I have forgot how I got there.
