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Re: Grimrock stats spreadsheet
Posted: Fri Sep 21, 2012 3:29 pm
by Billick
I'm glad people are finding this useful. I've been using it myself for my mod. I left out some of the monster values because there are already a lot of columns for that table. I got all the data directly out of the scripts in the asset pack, so if there's anything you're interested in that you don't see here, you can look it up in the scripts.
Re: Grimrock stats spreadsheet
Posted: Fri Sep 21, 2012 3:54 pm
by Ixnatifual
Does anyone know how much usage leveled monsters see in the original game? Are they used sparingly or is it like "oh now we're at dungeon level 2, so all skeleton warriors here are level 2 as well?"
Re: Grimrock stats spreadsheet
Posted: Fri Sep 21, 2012 5:08 pm
by Montis
I could imagine that for each level after the first in which they appeared, the monster level was set one higher. Obviously this is only a speculation.
Re: Grimrock stats spreadsheet
Posted: Sun Sep 23, 2012 12:39 am
by Emciel
this is a very useful spreadsheet billick, really helps with figuring out what's appropriate loot quickly ^_^
and reminding me what i forget to add
Re: Grimrock stats spreadsheet
Posted: Sun Sep 23, 2012 10:02 pm
by petri
Actually very few monsters have advanced levels. We wanted the player to feel the effects of champion level progression.
Re: Grimrock stats spreadsheet
Posted: Wed Sep 26, 2012 1:22 am
by Bucnasti
This doc is super useful, thanks a ton.
I'd like to suggest putting the xp chart in there too since I couldn't find it anywhere and had to write a script to level up a party to find it.
1 - 0
2 - 850
3 - 2014
4 - 3609
5 - 5794
6 - 8788
7 - 12890
8 - 18510
9 - 26209
10 - 36757
11 - 51208
12 - 71006
13 - 98129
14 - 135288
15 - 186196
Re: Grimrock stats spreadsheet
Posted: Wed Sep 26, 2012 3:51 pm
by Billick
Bucnasti wrote:This doc is super useful, thanks a ton.
I'd like to suggest putting the xp chart in there too since I couldn't find it anywhere and had to write a script to level up a party to find it.
1 - 0
2 - 850
3 - 2014
4 - 3609
5 - 5794
6 - 8788
7 - 12890
8 - 18510
9 - 26209
10 - 36757
11 - 51208
12 - 71006
13 - 98129
14 - 135288
15 - 186196
Good suggestion. I've added an exp table to the spreadsheet.
Other updates:
Added Chitin Boots to the armor table
Added protection column for monsters
Fixed some formatting
Also, thanks to Komag for linking this thread to the editing thread.
Re: Grimrock stats spreadsheet
Posted: Wed Sep 26, 2012 11:40 pm
by Edsploration
If anyone's interested, I've noted down the experience required all the way up to level 78. Above that the numbers are not exactly shown in game, only the first 14 digits.
I also jotted down the experience given by each monster type at each monster level (1-5).
https://docs.google.com/spreadsheet/ccc ... S1CVnlWcGc
Oh, and I also included an equation which roughly estimates the experience needed at each level. Caution: the estimate is off by up to 19, and the estimate is only valid for levels 1-60. I couldn't figure out the exact formula used by the game, but maybe someone else knows it or could reveal it.
Re: Grimrock stats spreadsheet
Posted: Thu Sep 27, 2012 2:21 am
by Batty
Oh thanks Edsploration, I'm hoping for dungeons where we get to lvl. 20+.
We need full stats for monsters beyond lvl. 5 which can be calculated using the standard increments.
It would make it easier to define monsters >lvl. 5 if there's a nice chart.
That is the slickest avatar on the forum!
Re: Grimrock stats spreadsheet
Posted: Thu Sep 27, 2012 3:54 am
by Komag
Batty wrote:That is the slickest avatar on the forum!
agreed!