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Re: Need help understanding timers and counters.
Posted: Wed Sep 19, 2012 11:40 pm
by sevenbirds
Hello everyone,
I just wanted to chime in and say that this worked wonderfully. I implemented this in a maze full of ogres and had a friends test it out. It really got him sweating! Thanks for creating awesome posts guys.
Re: Need help understanding timers and counters.
Posted: Thu Sep 20, 2012 1:46 am
by Komag
sounds great - it's always good news to hear something works the right way!
Re: Need help understanding timers and counters.
Posted: Sat Sep 22, 2012 5:44 pm
by davehca
Grimwold wrote:Awesome! Thanks for the quick reply. Somehow I missed the getValue hook when reading the reference.
I had to make one change to your script to get it to work, as hudPrint was expecting a string.
Code: Select all
function printTime()
hudPrint(tostring(time_01:getValue()))
end
I couldn't get this to work. I created a timer;
timer_1 is it's ID in the Inspector. Reading the above, I tried
hudPrint(tostring(timer_1:getValue()))
but it returns "attempt to call method 'getValue' (a nil value)"
So what I am doing wrong?
Re: Need help understanding timers and counters.
Posted: Sat Sep 22, 2012 6:34 pm
by Montis
What you're doing wrong is that timers don't have a getValue() method. Grimwold was referring to "time", which was a counter.
http://www.grimrock.net/modding/scripting-reference/
Re: Need help understanding timers and counters.
Posted: Sat Sep 22, 2012 6:42 pm
by davehca
[quote="Montis"]What you're doing wrong is that timers don't have a getValue() method. Grimwold was referring to "time", which was a counter.
d'oh!
Thanks.