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Re: Party frames

Posted: Sat Apr 07, 2012 1:33 am
by luthur1964
Not to beat a dead horse, but have considered how to handle spell casting in your layout? Also, how would you differentiate left hand items from right? ("why won't this simple snail die!?!? I've been beating him senseless with this iron key!"). Sorry, it just seemed like a funny situation to me.

Re: Party frames

Posted: Sat Apr 07, 2012 1:48 am
by Mameluk
With spells, you would select a party member like normally, then open up the spellcasting frame by pressing a quickbind (something like R or T if those aren't currently used in the game?). Then the runetable pops up and you can click the runes like normally.

About the hands... I'm not so sure. The simplified version is to use the left and right buttons on your mouse once you have a character selected. You would swing your weapon that is in your left hand by pressing left mouse button, and whatever you have in the right hand by pressing the right button.
Or maybe selecting character first, then selecting which hand do you want to use, and then executing the command, but at this point you may find yourself overwhelmed by the fact that you have to do this roughly 10 times in every single combat... :D

Re: Party frames

Posted: Sat Apr 07, 2012 2:11 am
by luthur1964
Mameluk, I think you have good ideas and you are great contributer to these forums. It will be interesting to see how the AH team responds to these threads as future options. I'm just glad the devs have worked so hard to respond to their fans as well as they have, and I am confident that they will explore all possibilities for all of us.
It can not be said enough, "Thank you Almost Human team! Not only is this effort likely to be a great success, but you have shown the industry what 'keeping in touch' with your customers can mean in terms of sales and loyalty."

Re: Party frames

Posted: Sat Apr 07, 2012 3:32 am
by jfunk
While I personally would choose the current location of most others, I think it would be cool to allow it to be moved wherever the user likes.

At least 8 positions, 3 across the top, 3 across the bottom, and the two sides. Whether they are in box form or line form could be a toggle.

I think I'd chose the current setup regardless, but it certainly wouldn't hurt to have the options.

Re: Party frames

Posted: Sat Apr 07, 2012 11:14 am
by Mameluk
Thank you, luthur, for the kind words. I'm flattered.

Although am a bit saddened by the fact that it's easter and no one from the team is going to reply to this thread before tuesday. But you are right, and I wholly agree, we should be thankful to the developers that they allow us to communicate with them in such magnitude! Oh, and next tuesday is one day before release. Just imagine the pressure the team is having right now...

@jfunk: Reconfigurable frames and controls... yes, it's good, definitely something to look at for whatever might be next for Grimrock.

Re: Party frames

Posted: Sat Apr 07, 2012 11:29 am
by Sol_HSA
I'd recommend you to try playing it first before speculating further ;)

Re: Party frames

Posted: Sat Apr 07, 2012 11:29 am
by DawnOfNights
I am also left, but luckily i see no fault in the current system, since the awesomeness of this game zeros it out completely :lol:

Re: Party frames

Posted: Thu Apr 12, 2012 12:20 pm
by ztorm
juho wrote:Sorry, but no. I'm also left handed and fortunately it's not a problem (at least for me) that the controls are on the right side. We had some talk about doing some left right switch, but we didn't prioritize it that high so it got cut out of the game. We may look about it if we have time and patch it.
Left-handed or not, I see a problem in the gameplay being so right-centric: if you leave the character panel open, you can't pull chains to open gates.

Re: Party frames

Posted: Thu Apr 12, 2012 12:33 pm
by Dandy
Another left hander here. It would be more comfortable for me with the party on my left, atm, it feels a little like I am crossing my arms while playing, but it's no biggie.