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Re: Tricks, Tips, and ideas (without adding code)

Posted: Sat Sep 22, 2012 3:08 pm
by Malveus
Having given it much thought, I'm stretching my own deadline (Hey- thanks, Boss!) for wrapping up my mod ( Crucio )to Friday the 28th so I can add (at least) a couple dozen custom sound files and add what I hope to be a lot of depth and atmosphere to the dungeon.These will be not only clue giving or base narratives, but will also add a little flavor and humor to how the entire experience is taken.So the next time you round a corner and find yourself staring down an ogre, you might hear, "Ooooh, it's dem guys what keep stealin' the boss's torches! C'mere you!" I'm fairly excited about the idea, and thought I'd put it in here - all you need is a microphone and Audacity, which is free.

Re: Tricks, Tips, and ideas (without adding code)

Posted: Thu Sep 27, 2012 3:56 am
by HaunterV
Malveus wrote:These are nice!
You can add a lot of atmosphere by taking active control of your ceiling lights and connecting them to timers and hidden plates.setting the timer to .5 will create a flashing klaxon style light, while having a line of them in a long hallway deactivate with increasing timer increments of 2 from farthest to closest for example can lend panic or dread to a situation.It's a device you may have seen in many horror movies in say a hospital or haunted building - glimpse of a creature in the distance, the light there goes out and the darkness begins spreading towards the viewer.
how do i do that without scripting?

Re: Tricks, Tips, and ideas (without adding code)

Posted: Thu Sep 27, 2012 9:35 am
by Lmaoboat
HaunterV wrote:
Malveus wrote:These are nice!
You can add a lot of atmosphere by taking active control of your ceiling lights and connecting them to timers and hidden plates.setting the timer to .5 will create a flashing klaxon style light, while having a line of them in a long hallway deactivate with increasing timer increments of 2 from farthest to closest for example can lend panic or dread to a situation.It's a device you may have seen in many horror movies in say a hospital or haunted building - glimpse of a creature in the distance, the light there goes out and the darkness begins spreading towards the viewer.
how do i do that without scripting?
You don't, unless I missed a patchnote where lights are now connectable.

Re: Tricks, Tips, and ideas (without adding code)

Posted: Fri Sep 28, 2012 3:24 pm
by Montis
You can actually connect switches etc to lights (lamps) and toggle them. It works but their fade out time is about 1 second.

Re: Tricks, Tips, and ideas (without adding code)

Posted: Fri Sep 28, 2012 3:41 pm
by Neikun
Montis wrote:You can actually connect switches etc to lights (lamps) and toggle them. It works but their fade out time is about 1 second.
Did somebody say disco ceiling?

Re: Tricks, Tips, and ideas (without adding code)

Posted: Fri Sep 28, 2012 3:43 pm
by antti
Neikun wrote:
Montis wrote:You can actually connect switches etc to lights (lamps) and toggle them. It works but their fade out time is about 1 second.
Did somebody say disco ceiling?
http://www.youtube.com/watch?v=XsbmKPV_YDw

;)

Re: Tricks, Tips, and ideas (without adding code)

Posted: Fri Sep 28, 2012 5:27 pm
by SpacialKatana
Now's that's some PHAT BEATS...shame I got epilepsy now, you'll be hearing from my doctor :D (jk)

Re: Tricks, Tips, and ideas (without adding code)

Posted: Mon Oct 01, 2012 1:16 am
by Malveus
Yes, The lights may be connected to switches/plates/ etc causing them to activate or deactivate, or you can add a timer into the circuit allowing them to flash on/off with the time setting on it.

Re: Tricks, Tips, and ideas (without adding code)

Posted: Sun Dec 09, 2012 7:40 am
by Rook
I guess I could add a little here. These tricks are very newbie friendly. Enjoy. :)
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Re: Tricks, Tips, and ideas (without adding code)

Posted: Mon Mar 25, 2013 11:22 pm
by zimberzimber
here's another thing:
You can make the player go down a level without placing the up stairs.
You can make the player "fall-through-the stairs" by placing a pit where the players emerge from the down stairs.
You can make a monster come at you FROM the walls by placing him on a tile then deleting the room, but not the monster.
You can place any thing (torch holder, alcove, ETC...) on a secret wall or just in the air by putting it on a normal wall then changing its facing.
If a cube passes over another cube, the cube that the other cube moved onto will be destroyed. lots of cubes, eh?
example:
[ ] => [ ]
[ ] => [X]

:)