Page 2 of 5
Re: Need help with testing the main game!
Posted: Mon Sep 17, 2012 7:45 pm
by J. Trudel
The Grimrock Original dungeon could maybe be remade in the dungeon editor. Is this even possible ?
I would gladly give it a try, if only to learn about modding and scripting.
Re: Need help with testing the main game!
Posted: Mon Sep 17, 2012 8:05 pm
by antti
J. Trudel wrote:The Grimrock Original dungeon could maybe be remade in the dungeon editor. Is this even possible ?
I would gladly give it a try, if only to learn about modding and scripting.
Yes, it's certainly doable. Although the end fight might have some hardcoded things in it that might not be possible to replicate in the editor.
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 12:53 am
by takis76
For the other hand , the main dungeon will remain original forever and no one will solve or see the mystery behind the scene.
And the main dungeon is the heart of game the Real Legend of Grimrock.
But if ALMOST HUMAN wants to recreate whole original game dungeons as a mod , and the final boss is little complex , they can replicate a simpler boss , or the final boss will be different and there will be a surprise.
This will make players who have finished the original dungeon to play again (By curiosity) and see other boss or different game ending.
Nice Idea?
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 6:09 am
by J. Trudel
antti wrote:
Yes, it's certainly doable. Although the end fight might have some hardcoded things in it that might not be possible to replicate in the editor.
This is so awesome, I still can't believe how much you guys are devoted to your community. Just an idea, Grimrock 2 (I hope there will be one) would be awesome if it were a fully modular game where things like characters class, race, traits, maps, events (like cinematics) could be fully moddifiable. However, I am pretty sure any future you guys will came up with will also be awesome
I must say that this game trully inspired me and if a book on how it was created, as well as tutorials on how it was coded was published. I would be a buyer ! It make me want to learn about game creation, however it's a bit hard to know where to start.
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 8:02 am
by Ixnatifual
I wonder if in hindsight it wouldn't have saved development time to have made the editor at an early stage so it could've been used to make the Grimrock levels in the first place. I must assume it's a more efficient means than how they were actually built.
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 12:56 pm
by Komag
I don't know how many games go that route, but the original Thief was that way, and when they eventually released the editor it was the same one they used themselves, so it was pretty cool using the same tool the devs had used
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 1:33 pm
by Sol_HSA
Ixnatifual wrote:I wonder if in hindsight it wouldn't have saved development time to have made the editor at an early stage so it could've been used to make the Grimrock levels in the first place. I must assume it's a more efficient means than how they were actually built.
Back then the game was a moving target, and evolving an editor at the same pace the game was evolving would have made a much longer development time. Crazy enough as it is.
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 1:53 pm
by RMariano
A suggestion;
With the quantity of new Dungeons appearing....
It would be nice if - we could save a game with the Dungeon's name and then have the quick save work with that title and save. Please?
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 3:08 pm
by Komag
do you mean there would be the possibility for multiple quick-saves/loads, one for each dungeon name?
That would be nice, you can just never have to worry about using full save names, and just play dungeon 5, quick save, try out dungeon 10, quick save, go back and play dungeon 5 some more, loading ITS quicksave, etc
Re: Need help with testing the main game!
Posted: Tue Sep 18, 2012 4:26 pm
by petri
Komag wrote:I don't know how many games go that route, but the original Thief was that way, and when they eventually released the editor it was the same one they used themselves, so it was pretty cool using the same tool the devs had used
Isn't it even cooler to use the tools BEFORE the devs have a chance to build new content with them?