Re: Suggestion: caster interface improvement
Posted: Thu Aug 16, 2012 10:55 am
I quite like the cast from scroll idea, you'd need a delay of course.
EDIT: I meant Cooldown.
Daniel.
EDIT: I meant Cooldown.
Daniel.
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I think you're missing the point. The controls are part of what the mage class is supposed to be. Of course they could make it easier. Heck, they could just give you an I-WIN button at the very start of the game, to make controls easier. All you'd have to do is pick up the object, and right-click it.Dr.Disaster wrote:If for some strange reason you got the impression i was complaining about playing mages being "hard" you need to re-read my post.Jirodyne wrote:*sigh....* Here is a suggestion... If Playing a run of mostly mages is too hard and complicated for you, then why play it? and if you choose to play it anyways, you don't have the right to complain! I too have done a test run of 4 mages, 2 Ice, 1 Fire, and 1 Air, and even on Hard, it was easier than playing with a balanced party on Normal! Mainly cause when I played on Normal I was still new to the game and didn't know how to side step and abuse the enemies, but still.
I have no problem with any kind of "hard" play. Actually i would like to see game difficulty being ramped upward, regarding monster speed/life/damage. Even a new hardcore option like disabling character revival entirely at life crystals is welcome. As long as the controls work great you can throw anything at me and right now caster controls are not as good as they could be.
Was i talking about the game system? No.Jirodyne wrote:Anyways: You can cue up attacks before battle, you know how the area is around you and can easily move around the enemies, there is almost always a place where you can force the enemies to fight you one on one and can abuse poor AI tactics. Also, the biggest thing, when magic hits the enemy it ALWAYS hits, it can't 'miss' like fighter's and rogue's attacks can. There is nothing to improve, except your skills. The game system is fine as is.
I'm talking about controls and currently there is room for improvements, especialy regarding the casters. Just grab old Dungeon Master and compare it's caster interface with LoG's. You'll notice casting spells in DM is done faster then in LoG although the number of clicks needed is at least the same if not higher because the interface is a 1x6 grid instead of a 3x3.
I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand is quite a trade-off.Darklord wrote:I quite like the cast from scroll idea, you'd need a delay of course.
Daniel.
Without a delay you could just click it 10 times in a second or two and insta kill anything. I can see people using it for the convenience even if it does result in slightly less power due to the hand being used up.Thels wrote:I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand is quite a trade-off.
Naah that's as lame as an "All Attack" button *shivers*Thels wrote:I think you're missing the point. The controls are part of what the mage class is supposed to be. Of course they could make it easier. Heck, they could just give you an I-WIN button at the very start of the game, to make controls easier. All you'd have to do is pick up the object, and right-click it.Dr.Disaster wrote:If for some strange reason you got the impression i was complaining about playing mages being "hard" you need to re-read my post.Jirodyne wrote:*sigh....* Here is a suggestion... If Playing a run of mostly mages is too hard and complicated for you, then why play it? and if you choose to play it anyways, you don't have the right to complain! I too have done a test run of 4 mages, 2 Ice, 1 Fire, and 1 Air, and even on Hard, it was easier than playing with a balanced party on Normal! Mainly cause when I played on Normal I was still new to the game and didn't know how to side step and abuse the enemies, but still.
I have no problem with any kind of "hard" play. Actually i would like to see game difficulty being ramped upward, regarding monster speed/life/damage. Even a new hardcore option like disabling character revival entirely at life crystals is welcome. As long as the controls work great you can throw anything at me and right now caster controls are not as good as they could be.
Was i talking about the game system? No.Jirodyne wrote:Anyways: You can cue up attacks before battle, you know how the area is around you and can easily move around the enemies, there is almost always a place where you can force the enemies to fight you one on one and can abuse poor AI tactics. Also, the biggest thing, when magic hits the enemy it ALWAYS hits, it can't 'miss' like fighter's and rogue's attacks can. There is nothing to improve, except your skills. The game system is fine as is.
I'm talking about controls and currently there is room for improvements, especialy regarding the casters. Just grab old Dungeon Master and compare it's caster interface with LoG's. You'll notice casting spells in DM is done faster then in LoG although the number of clicks needed is at least the same if not higher because the interface is a 1x6 grid instead of a 3x3.
I'm not against the need to do several clicks to get a spell off. Even with my suggestion you would have to click twice: 1 right-click to open caster interface + 1 click to launch the pre-recorded (->cued up) spell.Thels wrote:Mages are very powerful, but their downside is indeed that you need to make several clicks to get a spell off, several clicks during which you're not paying attention to your melee characters. This is intentional!
Well, it would of course have the same cooldown as when you'd cast the spell as normal. When you use the scroll, it would fire the spell instantly, but then your hands would be grayed out for a few seconds, before you can cast the spell again.Darklord wrote:Without a delay you could just click it 10 times in a second or two and insta kill anything. I can see people using it for the convenience even if it does result in slightly less power due to the hand being used up.Thels wrote:I don't think a delay is needed. That would make the entire purpose of the scroll pointless. Not being able to do anything else with that hand, and not gaining the benefits of the staff/orb you could've held in that hand is quite a trade-off.
Daniel.
Every action in LoG already has a cooldown so that's of no concern.Darklord wrote:I quite like the cast from scroll idea, you'd need a delay of course.
Daniel.
That's another idea.Dr.Disaster wrote:One more thought just came to me regarding the possibility to cast a spell straight from a scroll. How about (instead of "right-click scroll -> spell get's cast") right-clicking the spell scroll opens the caster interface and automatically pre-selects all runes needed to cast that spell?