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Re: Legend of Grimrock: Destiny's Chance.
Posted: Thu Aug 09, 2012 3:06 am
by jontycampbell
Sir Tawmis wrote:jontycampbell wrote:Nice explanation for the everlasting internal illumination.
Thank you! I
love doing that kind of stuff - finding a way to explain little things like that. And since a lot of the lore about Grimrock talks about magic, it seemed to be a nice, natural way to explain it. (Here's hoping Almost Human needs a lore writer sometime in the future for Grimrock 2)...
Yeah it makes sense that the whole place is imbued with a background magick, this perhaps explains the oversized bizarre mutated creatures and awould suggest an explanation for the animated centurions. For all the prisoners-turned-adventurers know the tower of stone with its myriad warrens were created by Archmages millenia past as testing ground for their weird infernal creations.
With my Eng Lit/Writer/Subedtitor hat on you write better than Jeffrey Archer too (If anyone does, you're halfway there!). L Ron Hubbard Novels are good manuals on how NOT to write
(Don't buy them new though, they support Scientology)
Re: Legend of Grimrock: Destiny's Chance.
Posted: Thu Aug 09, 2012 4:24 am
by Sir Tawmis
jontycampbell wrote:
Yeah it makes sense that the whole place is imbued with a background magick, this perhaps explains the oversized weird mutated creatures and almost certainly gives explanation to the animated centurions. For all the adventurers know the tower of stone with it's warrens was created by mages millenia ;past as testing ground for their weird infernal creations.
With my Eng Lit/Writer/Subetitor hat on you write better than Jeffrey Archer too. If anyone does, you're halfway there! L Ron Hubbard Novels are good manuals on how NOT to write
(Don't buy them new though, they support Scientology)
The whole magic animating and causing for unusual creature sizes is exactly what I was going for... seems to be the general idea from the LOG Wikia:
http://grimrock.wikia.com/wiki/Legend_of_Grimrock_Wiki (for example see Herders:
http://grimrock.wikia.com/wiki/Herders )... So I was going to keep revealing more about that through Blaz'tik!
As for writing better than Jeffery Archer, I will take that as a compliment (though I am not familiar with Jeffery Archer! (Although a quick google reveals: "... former politician whose political career ended with his conviction and subsequent imprisonment for perjury and perverting the course of justice...."
) I can't tell if I am being handed a compliment!
But I enjoy writing these; I typically do this during lunch at work. Just to keep my mind going... So they're not nearly as detailed as my stories normally are. The fact that anyone reads this is beyond flattering as it is... Like I said, I typically write these real quick, just to get it out of my head (the voices won't stop unless I do!)
Re: Legend of Grimrock: Destiny's Chance.
Posted: Thu Aug 09, 2012 7:53 am
by Thels
Ah, the story continues!
And yes, I agree with jontycampbell that that's a nice explanation for the everburning torches.
Re: Legend of Grimrock: Destiny's Chance.
Posted: Thu Aug 09, 2012 11:31 am
by Darklord
Sir Tawmis wrote:Here's hoping Almost Human needs a lore writer sometime in the future for Grimrock 2
You never know! Nice story so far.
Daniel.
Re: Legend of Grimrock: Destiny's Chance.
Posted: Fri Aug 10, 2012 1:03 am
by jontycampbell
Sir Tawmis wrote:The whole magic animating and causing for unusual creature sizes is exactly what I was going for... seems to be the general idea from the LOG Wikia:
http://grimrock.wikia.com/wiki/Legend_of_Grimrock_Wiki (for example see Herders:
http://grimrock.wikia.com/wiki/Herders )... So I was going to keep revealing more about that through Blaz'tik!
As for writing better than Jeffery Archer, I will take that as a compliment (though I am not familiar with Jeffery Archer! (Although a quick google reveals: "... former politician whose political career ended with his conviction and subsequent imprisonment for perjury and perverting the course of justice...."
) I can't tell if I am being handed a compliment!
Well Archer writes mildly diverting potboiler airport novels, whose plots are sometimes 'clever' (Not a Penny More, Not a Penny Less', I think his first novel.) but let down by flat, two-dimensional characters and boring plot exposition, in a similar way that John Patterson now does, or Dan Brown, Sidney Sheldon, Harold Robbins, Stephanie Meyer...that sort of writing where as you read you don't feel that you're being stretched (just ever so slightly), that you're reading below your reading age. The sort of writing often dismissed as "Easy reading", the kind of novel that evaporates from the mind as soon as they are read...that sort of feeling...
Re: Legend of Grimrock: Destiny's Chance.
Posted: Fri Aug 10, 2012 9:21 am
by Sir Tawmis
Thels wrote:Ah, the story continues!
And yes, I agree with jontycampbell that that's a nice explanation for the everburning torches.
Yes. It would seem these characters have plenty to tell me. (They sit in my head, and randomly speak out to have their story told...) As seen below... I was playing again, and ran into a giant slug, and immediately the characters "told" me their story about their first encounter with a giant slug (and relentlessly retold it over and over again, until I agreed to write it down...)
As for the ever burning torches and my explanation! Loving that (well first of all!) people are even reading this! That's so flattering, just by itself! But that people are enjoy specific things about the story even makes it better! I was pretty proud of the explanation for the ever burning torches (I wish I could say I came up with the idea, but again, it was Blaz'tik explaining it to me in my head...) But thank you for the compliment! I will be sure to pass it to Blaz'tik!
Darklord wrote:Sir Tawmis wrote:Here's hoping Almost Human needs a lore writer sometime in the future for Grimrock 2
You never know! Nice story so far.
Daniel.
Hah! Thank you so much (about the story comment!) As for being a lore writer for LoG, they couldn't even register the amount of speed I would agree to it! LoG has so much open to explore... And I think that's part of the reason, my brain often stops me from playing in the middle of the game - because suddenly the characters will have a "story to tell"...!
jontycampbell wrote:Sir Tawmis wrote:The whole magic animating and causing for unusual creature sizes is exactly what I was going for... seems to be the general idea from the LOG Wikia:
http://grimrock.wikia.com/wiki/Legend_of_Grimrock_Wiki (for example see Herders:
http://grimrock.wikia.com/wiki/Herders )... So I was going to keep revealing more about that through Blaz'tik!
As for writing better than Jeffery Archer, I will take that as a compliment (though I am not familiar with Jeffery Archer! (Although a quick google reveals: "... former politician whose political career ended with his conviction and subsequent imprisonment for perjury and perverting the course of justice...."
) I can't tell if I am being handed a compliment!
Well Archer writes mildly diverting potboiler airport novels, whose plots are sometimes 'clever' (Not a Penny More, Not a Penny Less', I think his first novel.) but let down by flat, two-dimensional characters and boring plot exposition, in a similar way that John Patterson now does, or Dan Brown, Sidney Sheldon, Harold Robbins, Stephanie Meyer...that sort of writing where as you read you don't feel that you're being stretched (just ever so slightly), that you're reading below your reading age. The sort of writing often dismissed as "Easy reading", the kind of novel that evaporates from the mind as soon as they are read...that sort of feeling...
Thanks! I think these fall into easy reading... Because they're just written very quickly (and not overly fleshed out and detailed!) But that doesn't stop me from enjoying my imagination run wild with it! (I would gladly take 1% of the money that Stephanie Meyer has made!)
And all that said... the story continues...
===============================
Re: Legend of Grimrock: Destiny's Chance.
Posted: Fri Aug 10, 2012 9:21 am
by Sir Tawmis
Most would say they enjoy being right.
I am not most.
I typically hate being right.
This is because I have a very sarcastic sense of the world around me. I typically believe if things can go wrong, that merely means they will go wrong – usually sooner rather than later.
My voice was nearly raw from shouting. “By Tyrell’s Blade! Back! Go back! There’s a giant slug in this room! Back!”
Even as we slowly made our way backwards, swinging our torches back and forth in front of the giant creatures, I heard Silvertan’s lisping voice behind me, “That’s actually a giant snail. Snails carry coiled shells on their backs, while slugs do not.”
I turned towards Silvertan, my eyes burning holes through him (though not literally, despite every bone in my body wishing I could). “Really? Now is the time to give me a run down between snails and slugs? This couldn’t wait until, you know, never?”
Taren quickly pulled the rusty gate down, as we backed out of the room, leaving the slithering giant snails to circle within the room, the disgusting sound of the mucus being spread on the floor as they slithered about.
I wiped the sweat from my brow, and went down to my knees. “By the Satarien Mages, how did those things get to be so big?”
Blaz’tik was leaning near the downed, rusted iron gate. “Just as you –tic!- said.” He turned his insectoid head towards the rest of us. “Magic. I can feel it –tic!- coursing through them.”
“Someone did that to those things?” I asked, shaking my head. “Who would want giant slugs –“ I saw Silvertan about to correct me again, “Or giant snails – whatever they are – leaving their mucus all over the inside of Mount Grimrock?”
“Was not –tic!- that someone changed them –tic!-,” Blaz’tik explained. “It’s that –tic!- Mount Grimrock has –tic!- changed them. It would seem the –tic!- magic that flows through –tic!- Mount Grimrock has changed the very –tic!- food that these snails feed upon.”
“What do you mean?” I asked, not entirely understanding. I have never liked magic. Never trusted it. Where did it come from? How did it work? I’d much rather have a blade in my hand. I can see it. I can control it. I can touch it. I know what it does. It does what I want it to, when I want it to. Magic seemed too… chaotic.
“The –tic!- moss,” Blaz’tik continued to explain. “It grows within –tic!- Grimrock. The entire mountain is –tic!- flowing with magic. Since the moss grows from Grimrock’s stone –tic!- it has been altered, down to its genetic level –tic!- so that the snails that feed upon it –tic!- are also being changed. Many –tic!- generations, these were probably –tic!- ordinary snails. Over time, as the fed upon the –tic!- moss within Grimrock, each generation grew more –tic!- powerful, more ‘tainted’ if you will –tic!- by the magic coursing through Mount Grimrock.”
“That,” I said, throwing my arms in the air, “is absolutely wonderful. Let me guess, if there’s rats in here, they may have fed on the snails, and over generations, we might be running into giant rats down here?”
“Honestly, -tic!-,” Blaz’tik answered, “it would not surprise me if that is exactly the case.”
“You’re a very comforting individual, did you know that?” I sighed.
“A good thing –tic!- that you said you were not worried earlier, yes?”
I don’t know if I was just imagining things, but I could swear the insectoid smiled at me.
As impossible as that sounded.
Re: Legend of Grimrock: Destiny's Chance.
Posted: Wed Aug 15, 2012 2:22 am
by Sir Tawmis
Every corner seems to have something.
It’s to the point that my mind has turned against me. Every fear I have ever had seems to be alive in Grimrock. The torch casts flicking shadows against the wall and it seems like something is always waiting just beyond the shadows; waiting for the torch to be extinguished.
“Do you smell that,” I heard Silvertan hiss behind me. I paused and sniffed at the air. All I could smell was the burning torch. I looked at Silvertan, whose scales seemed to be etched in blackness, with small shadows decorating and accentuating them.
“I don’t smell anything,” I answered.
Silvertan seemed to look at me with a twitch of disgust in his eyes. I am not sure if it was because of who I am, or the fact that I’m human. He’s said things that seem to elude to the idea that he might know who my parents are.
“Truluffs,” he answered.
I looked at him blankly. What he said made no sense to me. “What is Truluffs?”
“Mushrooms,” Blaz’tik answered. “Very rare mushrooms.”
“Extremely rare, except in my homeland, within the Terragrass Marshes,” Silvertan added.
I looked back and forth between them. “So, what’s the big deal with some mushrooms?”
“You humans use it for cooking,” Silvertan answered. “Though, they’re very rare, because of the wild swine within the Terragrass Marshes… the truluff spores emit the same scent as the pheromone that the wild boars emit in their saliva. Thus the wild female swine, sniff them out and devour them. Later, when they excrete the remains, the spores replant themselves within the feces and the cycle begins anew. Truluffs require a dark, dank, moist environment.” Silvertan seemed to smile, “Although eating them raw will have … lucid effects, if they’re not cooked – except to female swine.”
“That’s all good, but I don’t think anyone here is willing to sit down and cook a gourmet meal,” I shrugged.
“They are –tic!- also highly prized as –tic!- magical components,” Blaz’tik said.
“Magical components,” I said. “Now that we can use. All right,” I turned to Silvertan. “Which way?”
Silvertan walked by me, his serpent eyes on me until he passed me by. Taren, the minotaur caught it as well. “What’s his problem?” Taren asked gruffly.
“I wish I knew,” I whispered. “But something tells me it may have to do something with my parents.”
“Your parents?” Taren asked. “But how could he know? You’ve changed your name…”
“I don’t know,” I said. “I don’t know.”
We followed Silvertan through the dungeon until we came into a massive room where the entire floor seemed to be made of mushrooms. “This,” Silvertan’s serpent like hiss was thick, “is not natural. Someone made this.”
“Or something,” Taren’s nostrils flared, as if trying to use his own heightened sense of smell.
“Grab some mushrooms and make it quick,” I said, gesturing to the massive mushroom patch.
Then I heard it.
Coming from the darkness down the hall, beyond the torch light.
It sounded like a herd of angry turkeys.
“What in the seven gods is that sound?” I asked.
“Herders,” Silvertan said, nodding. “Now it makes sense. There’s herders in here.”
“What is a herder?”
“A living mushroom, to make it quick,” Silvertan said. “They’re native to the Terragrass Marshes. I don’t know what they’re doing here. They’re nothing to be fearful of – they’re only a few inches in height. It’s the Spore Herders and Elder Herders that you need to be very mindful of. They’re extremely lethal.”
However, what came bursting through the darkness was hardly a few inches in height. These herders stood nearly four feet tall, appearing to be – as Silvertan noted – living mushrooms, with root like appendages for feet and arms.
I began swinging my torch back and forth, as I stared back at Blaz’tik. “Let me guess, this is kind of like the worm situation? These guys used to be a few inches tall, but the magic inside this place has ‘evolved’ them to these larger species?”
“That –tic!- sounds like the most –tic!- logical explanation,” Blaz’tik nodded as he grabbed another handful of mushrooms.
As we backed away we found stairs that led down a level. A rusty gate was between us and them as we reached the stairs. I looked at Taren, and without a word, he pulled the gate down, and part of the wall with his magnificent strength.
As I turned around I saw a massive blue stone floating, and Blaz’tik was already running his hands on it.
“What is that thing now?” I asked.
“A heart,” Blaz’tik answered excitedly. “This stone –tic!- is part of what gives Grimrock life. This stone helps ignite the torches I –tic!- mentioned. It also helps –tic!- shape the very things we have encountered.”
“We should smash it then,” I explained.
“No,” Blaz’tik shook his head. “Don’t you see. This stone… it’s magnificent. It… brings life… through magic.”
I frowned.
And I saw Silvertan looking at me.
I had made it clear I was not a fan of magic.
“So you’re telling me, if one of us should fall in combat this stone… thing… could bring them back to life?” I asked.
“Hypothetically speaking,” Blaz’tik said excitedly, “That’s –tic!- exactly what I am saying.”
“The Mages here were messing with forces they shouldn’t have,” I said as we worked our way down to the second floor. Suddenly, the explanations, the horror stories of ‘The Undying One’ made much more sense…
Re: Legend of Grimrock: Destiny's Chance.
Posted: Thu Aug 16, 2012 12:38 am
by Sir Tawmis
It’s a unique sound they make.
The marching of Theraen Empire Soldiers. But if Grimrock has taught me anything in the brief couple of hours that I have been trapped in here; that things are not always what they seem. This would prove to be no different. We heard them marching so Silvertan scouted ahead, blending and moving through the darkness with incredible grace and ease. When he reappeared, he seemed to melt out of the shadow itself, startling me.
“Undead soldiers,” he reported with his lisping voice.
“Of course they’re undead,” I sighed.
“It –tic!- makes sense,” Blaz’tik offered. “Just as Grimrock gives life to –tic!- everything else, the soldiers who once served as guards, probably rose –tic!- after death to continue their one job. To protect –tic!- Grimrock from would be grave robbers and thieves.”
“They’ve got weapons,” Silvertan smiled.
I nodded. “We need to set up a trap. Silvertan, how many were there?”
“Four,” Silvertan replied. “Two front, two rear.”
“Okay, Blaz’tik, Silvertan, off to the side,” I said. “I am going to stay right here, feign a wound. This will draw them this way. As soon as they come through this passage,” I looked at Taren.
The massive minotaur nodded. “Consider them dispatched.”
“I’m counting on you,” I added.
“Don’t worry,” Taren seemed to smile gruffly. “It’s not like I have you to blame for getting me shoved into Grimrock.” He paused. “Oh wait, yes I do.” He smiled, which seeing a minotaur is very eerie – rows of teeth, the canine teeth gleaming like miniature daggers.
“Everyone’s a comedian,” I muttered.
As I listened to the synchronized marching growing closer and closer, the more I questioned the sanity of my plan. As they became visible through the torchlight that flickered in the hall, it took every ounce of courage to stay there and not bolt. Even as their undead eyes, bleak, black empty pits focused on me, they did not increase their pace. Instead, they kept their eerie march speed, as if they knew that there was no need to rush me; I would either die at their hands, or at the hands of the things that had come to call Grimrock their home.
As they stepped through the intersection, Taren Bloodhorn, with his head down, rammed into all four of them, just as they raised their spears. He slammed them against the wall; and in blinding fury began swinging his powerful fists, and stomping his feet. Bones snapped, crackled and shattered beneath his massive weight and strength. The fight was over in seconds.
I rummaged the remains and grabbed a spear and shield for myself. Taren used a few bones, and some decayed leather to tie the bones together and make a club. Silvertan acquired one of their daggers, while Blaz’tik refused to touch the remains of the dead. “I do not wish to –tic!- defile the dead,” Blaz’tik said.
“We are not defiling them,” I countered. “Magic defiled these soldiers thousands of years ago. We have given them the rest they have long since deserved. Assuming,” I looked back at the pile of bones, “they don’t rise again when the magic of Grimrock reanimates them.”
Re: Legend of Grimrock: Destiny's Chance.
Posted: Thu Aug 16, 2012 1:15 am
by Darklord
Wow good stuff, you are writing a whole book here!
Daniel.