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Re: Online mod?

Posted: Tue Oct 01, 2013 3:33 pm
by Isaac
DeDy wrote:
petri wrote:Multiplayer is not even remotely possible without rewriting lots of code. Multiplayer is not something you can easily slap into an existing game.
System Shock 2 prove it. The game contains fans made the co-op. Amazing work.
Doesn't mean it was easy. ;)

*For myself, I'm not at all interested in a co-op or multiplayer mode... and would not appreciate having the code and compromises added to the game executable. I'd have no qualm if the MP enabled feature was a separate executable... and with no changes to the core campaign maps (attempts to balance play for co-op mode).

Re: Online mod?

Posted: Wed Oct 02, 2013 4:06 am
by Asteroth
How the hell was this resurrected over a year later?