I don't deny D3 difficulty. Probably I will be dying a lot even on normal difficulty. After all, you can pump up monsters with health and power and it will make game difficult. But that's not what I'm talking about. I'm talking rather about streamlining to the point where I feel being treated like an idiot by developers. Actually "thanks" to such streamlining whole game may feels like tutorial - tutorial with very dangerous, tough or even challenging monsters, but still tutorial.waylander wrote:i went through diablo 3 on normal and died twice but on nighmare halway through things get tough(trust me your only babied on normal but you need it for later levels),my shots are 1500 a go and in the raz ghulle(or whoever level) there are immortals who can kill you in 2 shots but it take 50 shots just to kill one of the 10,i cant imagine infermo.
LOG on hardest settings wearing a pair of underpants and wielding a torch would be a walk in the park compared to later levels of diablo 3.
Need a rock - can I spawn one?
Re: Need a rock - can I spawn one?
Re: Need a rock - can I spawn one?
Merethif wrote:Anyway, what I have noticed so far is an overwhelming feeling I'm being led by the hand and I'm playing some sort of CRPG for Dummies. The quests are linear and I have big pulsing circles/arrows showing where I have to go to proceed. Important quest items are invisible (like crown of Leoric) so I'm not able to "not pick up" item that is necessary to proceed. In original Diablo at least I had to pick up quest items and put it into my inventory (like Ogden's tavern sign, deamon's brain or black mushroom). It's not really game-breaking so far, and I really don't mind games for younger kids like D3, but I don't want seeing whole game industry focusing on kids game - there are other targets too. That's why I will be defending LoG as great alternatives for a mainstream, even though I may be called fanboy. Or rather fancodger.
Fortunately, Diablo3 and LoG are two entirely different games. Diablo3 is meant to be a fast paced action hack-n-slash game, and it really delivers on that account. They deliberately kept downtime to a minimum, so you can be in the action almost constantly. LoG on the other hand is a puzzle game that happens to have some combat included in the game as well. Naturally, the focus is on you finding your way through.waylander wrote:i went through diablo 3 on normal and died twice but on nighmare halway through things get tough(trust me your only babied on normal but you need it for later levels),my shots are 1500 a go and in the raz ghulle(or whoever level) there are immortals who can kill you in 2 shots but it take 50 shots just to kill one of the 10,i cant imagine infermo.
LOG on hardest settings wearing a pair of underpants and wielding a torch would be a walk in the park compared to later levels of diablo 3.
So yes, both games are right where they should be in my opinion.
Re: Need a rock - can I spawn one?
I remember running into this problem way back when I was playing DM (or maybe it was one of the EoB's), had to backtrack like crazy to find a rock. At the moment, Yennica is carrying 9 rocks
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Re: Need a rock - can I spawn one?
Yeah after running out of rocks I found a use for the loincloths on my next party.
Keep useless lightweight junk on one of your characters, then you always have something to leave on a plate.
Keep useless lightweight junk on one of your characters, then you always have something to leave on a plate.
Re: Need a rock - can I spawn one?
Loincloths aren't bad on Missile Weapon Rogues.b8w2N7r6Wz0q5e wrote:Yeah after running out of rocks I found a use for the loincloths on my next party.