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Re: Some "regressions" from original Dungeon Master

Posted: Tue May 15, 2012 9:41 pm
by Crash
fritzek wrote:Yes. I mean that in Dungeon Master it happened all the time. I was hypnotizing the health bars and every second of a sleep was a bliss. Not so in Grimrock. But apparently I was just lucky. I realized that when
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sleeping on level six near the Vex sword puzzle and those firey guys were just behind the corner and nothing happened
It was my experience that with a lot of the creatures, they would not go around objects to get to my party. If I put a block in between they and I, they would just wait until I popped out into an open hallway to attack or advance. It was as if they would only come forward if they could bee-line to you, and didn't know what to do if they had to go around something. I do think the AI could be adjusted to make some of the creatures more aggressive in this regard, while it would be fun for others to deliberately hang back or hide in an alcove and wait for you to walk past or make your party vulnerable, or even go out of their way to circle around and only attack from behind (I think some already do this).

Cheers

Re: Some "regressions" from original Dungeon Master

Posted: Wed May 16, 2012 1:32 pm
by Goffmog
Wow, I agree with EVERYTHING in this thread :)

They're all minor details though, I don't think anyone will try to claim that Grimrock is flawed for not paying attention to some of the details that DM did, it's just that out of all the flickscreen dungeon crawlers, DM is perhaps still the champion in that respect. For me, some of these things are just an example of where Grimrock reminds me more of EotB than DM.