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Re: food consumption

Posted: Thu May 10, 2012 7:28 pm
by am shaegar
i use automap, i not whant waste more time to draw, i whant to play for fun not for work.
i'haven't use hard mode but normal mode. for me this post can be closed, i download a trainer and use it.

If you will not add the magic of heal and to create the food (as it was in all games like this: dungeon master 1 and 2, eye of beolder, ultima 1° versione of game whit 3D and many other) I'm sure of one thing, I do not spend more money on a game that I can not play relaxed without having to use tricks.
I speak not only about this game, I buy a game if I like it and if I buy it means that I would play.

I do not want to offend anyone, and NOT be argumentative. I apologize if I used a few words wrong but do not know all English words.

add NOT BE to sentence

Re: food consumption

Posted: Thu May 10, 2012 7:38 pm
by Thels
am shaegar wrote:If you will not add the magic of heal and to create the food (as it was in all games like this: dungeon master 1 and 2, eye of beolder, ultima 1° versione of game whit 3D and many other) I'm sure of one thing, I do not spend more money on a game that I can not play relaxed without having to use tricks.
I speak not only about this game, I buy a game if I like it and if I buy it means that I would play.
The Create Food spell is like a quick-fix to the problem, that would completely eliminate a part of the game, and wouldn't help Fighter/Rogue only parties.

"I am short on food" -> "Add Create Food spell" doesn't have to be the only train of thought. I had food issues as well, and I didn't even rest, but I'd rather see just a tad more food in the earlier levels than have a game mechanic removed entirely (which is what Create Food would do, if you'd make it easy available early in the game).

Re: food consumption

Posted: Thu May 10, 2012 7:39 pm
by Encephalon
am shaegar wrote:If you will not add the magic of heal and to create the food (as it was in all games like this: dungeon master 1 and 2, eye of beolder, ultima 1° versione of game whit 3D and many other) I'm sure of one thing, I do not spend more money on a game that I can not play relaxed without having to use tricks.
I speak not only about this game, I buy a game if I like it and if I buy it means that I would play.
Adding spells that heal and create food is not somehthing that can be done in a few days just because some people can't play without it and want a "walk in the park"-difficulty setting.
Besides; Almost Human consists of only four, that's 4, people. The other games you mention had a lot more people behind them. I doubt there will be big changes to LoG now, but changes and additions will be easier to make for a sequel, if they decide to make one.

Thels wrote:I'd rather see just a tad more food in the earlier levels than have a game mechanic removed entirely (which is what Create Food would do, if you'd make it easy available early in the game).
That's probably both the easiest and best solution to the food issue at the first few levels.

Re: food consumption

Posted: Thu May 10, 2012 8:16 pm
by Lethaemis
Encephalon wrote:That's probably both the easiest and best solution to the food issue at the first few levels.
The easiest and best solution would actually be to learn how to manage your food correctly and not blame the game for your failings.

Re: food consumption

Posted: Thu May 10, 2012 8:32 pm
by Encephalon
Lethaemis wrote:
Encephalon wrote:That's probably both the easiest and best solution to the food issue at the first few levels.
The easiest and best solution would actually be to learn how to manage your food correctly and not blame the game for your failings.
That is actually the best solution. On my first run I became a bit worried about my dwindeling food supply when I reached level 6, but there I found lots.

As I wrote in an earlier post; it's absurd what some people manage to complain and whine about. Some people would probably not be satisfied even if they were handet a set of cheat codes written in large, friendly letters.

Re: food consumption

Posted: Thu May 10, 2012 8:57 pm
by rakenan
Lethaemis wrote:
Encephalon wrote:That's probably both the easiest and best solution to the food issue at the first few levels.
The easiest and best solution would actually be to learn how to manage your food correctly and not blame the game for your failings.
Particularly since food consumption scales with difficulty level - you consume significantly more food on hard than you do on normal. This is a problem that has a simple solution.

Sometimes I wish I could see what people are doing that run out of food. There has to be something, but I can't figure out what. Most of the other things people complain about, I have I think a pretty good idea of why they are having trouble. Food concerns are the one that is a complete mystery to me.

Re: food consumption

Posted: Thu May 10, 2012 9:16 pm
by Thels
rakenan wrote:Sometimes I wish I could see what people are doing that run out of food. There has to be something, but I can't figure out what. Most of the other things people complain about, I have I think a pretty good idea of why they are having trouble. Food concerns are the one that is a complete mystery to me.
Out of curiosity, mind if I ask you for your builds, especially early on?

The same for anyone else who had a food problem, or not at all. And don't forget to include your difficulty level. I wonder if specs have anything to do with it.

Re: food consumption

Posted: Thu May 10, 2012 9:32 pm
by rakenan
Thels wrote:
rakenan wrote:Sometimes I wish I could see what people are doing that run out of food. There has to be something, but I can't figure out what. Most of the other things people complain about, I have I think a pretty good idea of why they are having trouble. Food concerns are the one that is a complete mystery to me.
Out of curiosity, mind if I ask you for your builds, especially early on?

The same for anyone else who had a food problem, or not at all. And don't forget to include your difficulty level. I wonder if specs have anything to do with it.
I had a human sword fighter, +3 strength, +3 dexterity, +4 vitality, skilled and aggressive. He dropped all points into armor until he could equip heavy armor, then switched to sword skill for the rest of the game.

I had a human dagger rogue, +6 strength, +4 vitality, skilled and evasive. She dropped all points into daggers until the fighter started putting points in swords. Then she switched to dodge until she could equip light armor, then switched back to daggers for the rest of the game.

I had a minotaur missile weapons rogue, +6 strength and +4 vitality, skilled and headhunter. He dropped everything into missile weapons until he reached 50 points, then I forget what he did - I believe he had a few unspent skill points at the end of the game.

I had an insectoid ice mage, +6 willpower and +4 vitality, skilled and aura. He dropped all points into ice magic except a few into Spellcraft to equip mage weapons and learn light and darkness. Later on - honestly, after it was a bad decision - he dropped a few more points into spellcraft to get faster casting speed, but by then the willpower bonuses from spellcraft were mostly wasted.

This was my normal play through. My hard play through, still in progress, is an all-rogue game, unarmed, daggers, thrown, and missiles. Kills much faster than the first time around, but takes more damage as well. In neither game has my team had any serious hunger issues - I always had at least 2 full feedings left by the time I reached the snails on level 6, and couldn't even carry all the ice lizard steaks form level 9.

I was not trying to be snarky with my question earlier, by the way. It's hard to help people when you don't know what they are doing differently that causes them to have trouble with things you never had trouble with. I have personally had issues with things like timed puzzles and spiders on level 3, and while I avoided serious issues with the respawning ice lizards on level 9, I had a close call where I killed one and dashed for a safer corridor one step ahead of the two that would otherwise have cornered me and probably killed me. I still cannot beat the fighter's challenge without leveling a few times deeper down and coming back to it. So for most other issues people have, I have seen at least part of where they are coming from, but the hunger issue remains something of a mystery to me.

Re: food consumption

Posted: Thu May 10, 2012 9:34 pm
by UglyBastard
I also don't get how anyone could run out of food.

I was so freaking PACKED with food all the time, that I had to leave half of the stuff on the ground. I didn't pick up any food during the last 2-3 levels and even then I finished the game with three full bags of the more filling stuff like lizard steaks.
At first I was a bit intimitated by the food mechanic and thought it would annoy me, but I figured quickly how incredibly easy it is to maintain high food levels. I NEVER stopped to grind food, like at the lizards or snails, just grabbed the meal when I had to pass.

Party:
Human Fighter (wore +20% food consumption bracelet during some levels)
Minotaur Fighter
Human Rogue
Insectoid Mage

Normal.

When I found myself stuck for more than 5-10 minutes, I saved the game, roamed the level looking for the solution and loaded the game after I figured it out.

If the problems are caused by the "Hard" difficulty, then people should get the fuck over it and don't play it on hard if they can't deal with it instead of crying for cheatcodes.
A spell that creates food would remove the whole point of the food system altogether and would just add a "grind" factor, that forces you to spend time on spamming the spell once in a while. What a seriously terribad idea.

Food system is fine. Deal with it.

Re: food consumption

Posted: Thu May 10, 2012 9:40 pm
by Thels
UglyBastard wrote:Party:
Human Fighter (wore +20% food consumption bracelet during some levels)
Minotaur Fighter
Human Rogue
Insectoid Mage
With build I also mean, did you go for Armors or straight for the Weapon Skills? Did you invest a lot in Spellcraft or perhaps throwing weapons a lot with your mage, or did he blast everything to smitherines?
UglyBastard wrote:If the problems are caused by the "Hard" difficulty, then people should get the fuck over it and don't play it on hard if they can't deal with it instead of crying for cheatcodes.
I'm not 100% sure if the difficulty level has an influence on food consumption. I hadn't thought of that. If it does, then surely it doesn't need fixing. You can always get through with the crystals if need be. I did practically entire level 12 and 13 with my entire party starving, saving the bit of food I had left for the endboss (and ended up with an overfed party and food to spare).