Thels wrote:Feels a bit odd to me. Party 1 rests for a few hours, while party 2 explores the dungeon for 10 more seconds before being rejoined by party 1. It's somewhat breaking the suspension of disbelief.
What I mean is, if you "rest", a few hours pass in the game universe, while only a few seconds pass in the real universe. Meanwhile, if the other party is not resting during that same time, he will only be a few seconds further in the game universe, meaning time would not be the same for both parties.madmunky wrote:if Party 1 Rests and the other player continues on then Party1 will resume in a empty dungeon and have to catch up to Party 2
Thels wrote:Even leaving party members behind? Well, a multiplayer dungeon would already require you to display characters in-game, so this shouldn't make it additionally hard. I'm not sure this is needed for a good map, though. Exchanging party members, perhaps.
It might, but it would also make other puzzles harder, as you have to keep in mind players could leave party members behind practically anywhere. I think it would be more interesting not to allow this, as it would otherwise break some puzzle ideas.madmunky wrote:Not needed but it is handy at times also some of the puzzles you may need to leave a player on a pressure pad and get to the end before calling them back
Overall, I agree that the idea would be cool, but that it would probably not see the light of day. LoG is really a single player game.