Re: Spears, What Weapon Type
Posted: Wed May 02, 2012 9:08 pm
Should backrowers be penalized in damage dealt for being backrowers? I don't see my bow-specced rogue doing poor damage, and she always hits, whereas spears can miss as well.
Missile/throwing get their double up perk very early in their weapon skill. While their single shot may not do be on par for damage as a melee unit, they fire two arrows/shurikens with every shot and tend to attack at a higher rate than melee units. Given that, I'm pretty sure that ranged units have the highest DPS in the game, from mid-game on. That, coupled with the fact that they can start hurting the enemy earlier from range means they usually do the lion's share of damage dealing.Miles-McStyles wrote:I've never seen missile weapons do more damage than swords or axes(assuming all are fully specced).
If said hypothetical class does the same damage as a frontline fighter and has the same armor, there would be no reason to use the fighter anymore. There has to be a tradeoff, otherwise, the game would look unbalanced and silly. When something becomes unbalanced(and stays unbalanced), the game is hard to take seriously.Should backrowers be penalized in damage dealt for being backrowers?
Thels wrote:Should backrowers be penalized in damage dealt for being backrowers?
I wasn't thinking that simply because I like ranged more than melee. I was honestly wondering if it should for the purpose of balance.Miles-McStyles wrote:If said hypothetical class does the same damage as a frontline fighter and has the same armor, there would be no reason to use the fighter anymore. There has to be a tradeoff, otherwise, the game would look unbalanced and silly. When something becomes unbalanced(and stays unbalanced), the game is hard to take seriously.
I implore you to not let anything overpowered stay overpowered simply because "you like archers more cause you always play archers in fantasy games" or any such nonsense like that. As of right now, I think everything is overwhelmingly balanced, with Earth Magic and throwing specced Rogues being underpowered. You don't keep that level of balance by introducing backrow melee fighters who do the same damage and have the same armor as fighters.