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Re: Dungeon Size
Posted: Tue Apr 03, 2012 9:35 pm
by Sol_HSA
GomJabbar wrote:So we're looking at a 8-12 hours of gameplay depending on the time you take to level, explore, drool around
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Replay value seems cool too!
10-15 is the quoted value so far - a developer, knowing all the maps, puzzles and secrets, did a 10 hour playthrough, and it took more than 15 for me to play through the first time (easy difficulty, automap) and I didn't come close to finding all the secrets.
Re: Dungeon Size
Posted: Tue Apr 03, 2012 11:17 pm
by Karkarov
Sol_HSA wrote:GomJabbar wrote:So we're looking at a 8-12 hours of gameplay depending on the time you take to level, explore, drool around

Replay value seems cool too!
10-15 is the quoted value so far - a developer, knowing all the maps, puzzles and secrets, did a 10 hour playthrough, and it took more than 15 for me to play through the first time (easy difficulty, automap) and I didn't come close to finding all the secrets.
So what you are saying is a methodical psycho like me who likes to stare at wall tiles and debate the meaning for the fact that it is a slightly different color than the other wall tiles will probably take.... 20+ hours ;p? That isn't too bad then.
Re: Dungeon Size
Posted: Wed Apr 04, 2012 12:17 am
by GomJabbar
Karkarov wrote:Sol_HSA wrote:GomJabbar wrote:So we're looking at a 8-12 hours of gameplay depending on the time you take to level, explore, drool around

Replay value seems cool too!
10-15 is the quoted value so far - a developer, knowing all the maps, puzzles and secrets, did a 10 hour playthrough, and it took more than 15 for me to play through the first time (easy difficulty, automap) and I didn't come close to finding all the secrets.
So what you are saying is a methodical psycho like me who likes to stare at wall tiles and debate the meaning for the fact that it is a slightly different color than the other wall tiles will probably take.... 20+ hours ;p? That isn't too bad then.
HAHAHAH exactly my playstyle
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Re: Dungeon Size
Posted: Wed Apr 04, 2012 1:58 am
by jfunk
Karkarov wrote:
So what you are saying is a methodical psycho like me who likes to stare at wall tiles and debate the meaning for the fact that it is a slightly different color than the other wall tiles will probably take....
My lizardman rogue is going to stab you in the back while you're staring at that wall and take your gold.
Re: Dungeon Size
Posted: Wed Apr 04, 2012 7:03 am
by Sol_HSA
jfunk wrote:Karkarov wrote:
So what you are saying is a methodical psycho like me who likes to stare at wall tiles and debate the meaning for the fact that it is a slightly different color than the other wall tiles will probably take....
My lizardman rogue is going to stab you in the back while you're staring at that wall and take your gold.
Why bother stabbing? It's not as if he's going to notice his gold going missing in any case.
Re: Dungeon Size
Posted: Wed Apr 04, 2012 9:52 am
by TZO2k12
UUW was only 8 and so was Arx Fatalis, so for twelve dollars, you are getting a LOT! Thanks again to the devs at Almost Human!
10-15 hours+countless months modding the hell out of it!
Re: Dungeon Size
Posted: Wed Apr 04, 2012 1:04 pm
by Karkarov
Sol_HSA wrote:jfunk wrote:Karkarov wrote:
So what you are saying is a methodical psycho like me who likes to stare at wall tiles and debate the meaning for the fact that it is a slightly different color than the other wall tiles will probably take....
My lizardman rogue is going to stab you in the back while you're staring at that wall and take your gold.
Why bother stabbing? It's not as if he's going to notice his gold going missing in any case.
I probably won't be carrying any. We are in a dungeon where they send prisoners to die you know? I doubt the economy is all that vibrant.
Re: Dungeon Size
Posted: Wed Apr 04, 2012 1:15 pm
by Darklord
Karkarov wrote:
I probably won't be carrying any. We are in a dungeon where they send prisoners to die you know? I doubt the economy is all that vibrant.
Hah you wont mind door "gems" going missing then will you?
Daniel.
Re: Dungeon Size
Posted: Wed Apr 04, 2012 2:05 pm
by Karkarov
Darklord wrote:Karkarov wrote:
I probably won't be carrying any. We are in a dungeon where they send prisoners to die you know? I doubt the economy is all that vibrant.
Hah you wont mind door "gems" going missing then will you?
Only if whoever steals them doesn't mind being stabbed to death. I was thrown in here for a reason you know?