Page 2 of 2
Re: Dungeon Runner - Speedrun Thread [Challenge]
Posted: Sat Apr 28, 2012 5:28 pm
by Slerppa
pongsifu wrote:I actually did a speedrun for the whole game, not sure if you knew that when you posted the times.
http://www.youtube.com/playlist?list=PL ... ature=plcp
I re-did the first two levels and cut off a few minutes by adding segments (previously I did them all in one run, meaning if I messed up I restarted the level) but I won't be uploading them unless I finish the entire game again. Not sure if I'll be doing that any time soon since I don't want to burn myself out of the game having already done 2 playthroughs (normal and hard) and then a speedrun.
Yeah, I knew when I posted times.. I'll add total game finish time in first post also.
But about other times, if you cut the video's it wont count as "real speedrun" of course. I think I can beat your 2 lvl time, so Ill keep them there as some sort of goal for myself to beat, but I wont add other times unless you confirm they are right(No cutting done).
Yeah you can burnout quite easily in this kind of game if you play too much, because gaming experience is quite the same everytime unlike in sandbox games.
pongsifu wrote:
All my levels were connected (on the same party), do you plan on setting up a party for each level, or what? I can't imagine you getting much farther with a completely unarmed group. I had a harder time with an under-geared group on easy than a fully-geared and fully-leveled group on hard.
I think I'll manage without weapons, but I think I must take armors from lvl 2.
Should there be rules what is accepted as speedrun, for example I could take the party that I finished the game recently and go back to lower levels with fully geared group, but I dont think that would be fun. Maybe deciding what weapons you choose should be optional, but getting them from further level is not.. and maybe difficulty settings should be the same for everyone that participates.. What do you think?
Anyway I didn't think this as very serious thing, only something fun to do, but of course Its more fun if everyone has same starting point
Re: Dungeon Runner - Speedrun Thread [Challenge]
Posted: Sat Apr 28, 2012 6:12 pm
by pongsifu
I was going by Speedrun Demo Archives rules. The continuity rule for RPGs is basically your game has be the same "save", the same party. You can't run through without picking up nothing and then start the next level fully geared/leveled, you start how you got to the floor. They are pretty diligent on checking those things at SDA down to how much ammo and health you have when you reach the next floor.
As for segmentation, 1-6 are done in single segment runs (no breaks) 7-13 there are "breaks" in the levels due to the sheer randomness of enemy spawns, otherwise it would cost me several minutes being blocked. The slimes at the beginning of 7 broke me, after trying to get through without combat hundreds of times and only getting through once every 30 or so tries, the rest of my run was sloppy as a result. I did make it to the end without segmentation once, but segmenting it allowed me to cut off several minutes.
Personally I think entire level runs are more fun and interesting to watch, but SDA would rather me segment the hell out of every level to cut down to the shortest time possible, so if I do re-run again, that is what I'll be doing.
Re: Dungeon Runner - Speedrun Thread [Challenge]
Posted: Mon Apr 30, 2012 11:09 pm
by Slerppa
pongsifu wrote:I was going by Speedrun Demo Archives rules. The continuity rule for RPGs is basically your game has be the same "save", the same party. You can't run through without picking up nothing and then start the next level fully geared/leveled, you start how you got to the floor. They are pretty diligent on checking those things at SDA down to how much ammo and health you have when you reach the next floor.
Thanks for the site, didn't know about it. Yeah, their rules seem quite fine, tho I don't agree with their segmentation idea's.. IMO, runs look much better in single segments and require more skill, as in many segmentation's it's all about how many times you try..
pongsifu wrote:As for segmentation, 1-6 are done in single segment runs (no breaks) 7-13 there are "breaks" in the levels due to the sheer randomness of enemy spawns, otherwise it would cost me several minutes being blocked. The slimes at the beginning of 7 broke me, after trying to get through without combat hundreds of times and only getting through once every 30 or so tries, the rest of my run was sloppy as a result. I did make it to the end without segmentation once, but segmenting it allowed me to cut off several minutes.
I've added your 7-13 lvl's to first post as they are fine according to sda rules, or atleast I think so. I must say your runs are quite impressive, considering you did them before anyone else and you did 1-6 without segmentation, 7-13 look also quite fine even though there were some segmentation but thats comprehensible considering I myself had trouble with my fully geared group in those places.
pongsifu wrote:Personally I think entire level runs are more fun and interesting to watch, but SDA would rather me segment the hell out of every level to cut down to the shortest time possible, so if I do re-run again, that is what I'll be doing.
Yeah, I think I'll go for that myself also. And I might also change my difficulty to easy before trying lvl 2 to achieve best time. Btw, did they accept your run?
First post updated!
E: Also I managed to squeeze 19s out of my last 1 lvl speedrun time! That's alot:
http://www.youtube.com/watch?v=FqzqdEE5nNo
Re: Dungeon Runner - Speedrun Thread [Rank]
Posted: Tue May 01, 2012 8:18 am
by pongsifu
They accepted it for verification, but verification takes time. Basically they decide to accept the run and then add it to a thread where people can decide if they will verify it. A game has to have at least 3 verifiers and the people that do it have to have completed the game themselves before. Because of this, it can take quite some time to find people to do it, depending on the game. The verifier watches the whole thing and determines if there is any cheating going on, if the run is done skillfully enough, and if the video/audio quality of the recording is up to par.
Once all that is done and it gets approved by at least 3, it gets uploaded to the site, along with your commentary.
If you do decide to go unarmed through your whole run, I'm curious on how that will work out. It definitely has a much shorter cooldown on attacks, I think you kill some enemies faster than my group does with weapons unless they crit. Not sure if that will hold up in the late game though when you don't have many skillpoints to put into unarmed, if you even put any there at all.
Oh and keep in mind that, by SDA rules, for every segment (break point) they do add a half second penalty to your time. This will add up, but if a segment saves you several minutes, then it is obviously worth it.
Re: Dungeon Runner - Speedrun Thread [Rank]
Posted: Wed Aug 22, 2012 8:11 pm
by Slerppa
Akim526 outdo my lvl 1 record, nice one.. Though he used easy difficulty and I used normal