[spoiler] Final Boss discussion
- Sagagemini
- Posts: 25
- Joined: Fri Apr 20, 2012 5:38 pm
Re: [spoiler] Final Boss discussion
I didn't like the last fight at all. Nothing against it being a cube or trampling death, or even having enemies spawning to make it harder.
I just didn't like the fact that you had to get a weapon just to kill it or it would be invincible permanently. I wasted some good time to give up dealing 0 dmg on it, thinking it had a magical shield and that it would wear off sometime. Tried melee, ranged, magic, bombs, lots of loading and in the end i found i needed a weapon just to stun it and make it retard easy.
Thought it was some sort of cheating from devs to make that weapon necessary. From impossible to easy because of that feature. I would rather have that cube with tons of HP and dealing normal dmg with the weapons i took a long time to find to kill it.
I just didn't like the fact that you had to get a weapon just to kill it or it would be invincible permanently. I wasted some good time to give up dealing 0 dmg on it, thinking it had a magical shield and that it would wear off sometime. Tried melee, ranged, magic, bombs, lots of loading and in the end i found i needed a weapon just to stun it and make it retard easy.
Thought it was some sort of cheating from devs to make that weapon necessary. From impossible to easy because of that feature. I would rather have that cube with tons of HP and dealing normal dmg with the weapons i took a long time to find to kill it.
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: [spoiler] Final Boss discussion
Pretty cool theory, Kurn!
Also, I agree with Sagage. I guess I was kind of hoping I'd get to use the amazing equipment and skills I've amassed over the course of the game against a mighty final foe- Instead, I got a pixel hunt.
Again- not saying it's really BAD or anything- I guess it just kinda rubbed me the wrong way.
Also, I agree with Sagage. I guess I was kind of hoping I'd get to use the amazing equipment and skills I've amassed over the course of the game against a mighty final foe- Instead, I got a pixel hunt.
![Razz :P](./images/smilies/icon_razz.gif)
Again- not saying it's really BAD or anything- I guess it just kinda rubbed me the wrong way.
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- Posts: 59
- Joined: Thu Apr 19, 2012 12:39 am
Re: [spoiler] Final Boss discussion
SpoilerShow
im not saying it was bad. i enjoyed the game, quite a bit, and i hope there are expansions to it. its just, for my taste, i felt it was a little too ambiguous.
everything i said is really just what it came off as: nitpicking because i can. doesnt mean i am angry with it.
honestly, what kurn said never even crossed my mind as a possibility, but on reading it, it makes a lot of sense. but this isnt expressed in the game, so its just theory.
as far as the events at the end, to me it did seem like the cube had some kind of consciousness, possibly trapped inside, or maybe just innate. when you reassemble him, he does say that he is free, so maybe it is just a cube of destruction that feeds on blood, like christine or whatever that steven king book was. maybe the purpose of the wardens and whatever in the temple were to kill people who got too close to him before he could, because they were trying to starve him to death.
maybe the designers built the entire thing to be some sort of grand laboratory, and constructed the cube to be an energy source for the temple, to power its various mechanisms, but in doing so, they unleashed some sort of entity that lived in the mountain, and had to create the weapon of power to dismantle it so that they could attempt to control it, but since it was already unleashed, its influence had already warped the minds of some of the weaker willed priests, who then began to hunt down the ones that made the weapon of power.
anyway, when the cube was destroyed, the entity was probably destroyed, too. and since he had been able to permeate the mountain for god knows how long, they were one and the same, so the destruction of one lead to the destruction of the other.
however, this is all just speculation, which like i said, is the problem i personally had with it. not that i thought any aspect of the game was bad, but rather, there wasnt enough depth, or lore, rather, for the story. there was no narration with the ending cutscene, and there was not enough in-game legend to really fill in what entirely was going on.
everything i said is really just what it came off as: nitpicking because i can. doesnt mean i am angry with it.
honestly, what kurn said never even crossed my mind as a possibility, but on reading it, it makes a lot of sense. but this isnt expressed in the game, so its just theory.
as far as the events at the end, to me it did seem like the cube had some kind of consciousness, possibly trapped inside, or maybe just innate. when you reassemble him, he does say that he is free, so maybe it is just a cube of destruction that feeds on blood, like christine or whatever that steven king book was. maybe the purpose of the wardens and whatever in the temple were to kill people who got too close to him before he could, because they were trying to starve him to death.
maybe the designers built the entire thing to be some sort of grand laboratory, and constructed the cube to be an energy source for the temple, to power its various mechanisms, but in doing so, they unleashed some sort of entity that lived in the mountain, and had to create the weapon of power to dismantle it so that they could attempt to control it, but since it was already unleashed, its influence had already warped the minds of some of the weaker willed priests, who then began to hunt down the ones that made the weapon of power.
anyway, when the cube was destroyed, the entity was probably destroyed, too. and since he had been able to permeate the mountain for god knows how long, they were one and the same, so the destruction of one lead to the destruction of the other.
however, this is all just speculation, which like i said, is the problem i personally had with it. not that i thought any aspect of the game was bad, but rather, there wasnt enough depth, or lore, rather, for the story. there was no narration with the ending cutscene, and there was not enough in-game legend to really fill in what entirely was going on.
- Disasterrific
- Posts: 212
- Joined: Sun Mar 04, 2012 6:47 pm
Re: [spoiler] Final Boss discussion
Ah - I've got it!
They didn't destroy him because the cube is just a cage for him. Now he's free to get beaten again in the sequel!
They didn't destroy him because the cube is just a cage for him. Now he's free to get beaten again in the sequel!
Re: [spoiler] Final Boss discussion
The red eyed cog in one of the end screens was rather ominous. Also the zapper used to defeat the Undying One has in it's description "cubes", so I suspect there are or has been more than one cube.
Has anyone used the 15-20 seconds between beating the Borg cube and before the whiteout to find a teleport or some other secret passage? I was convinced for a while there was something else, another ending or alternative.
Has anyone used the 15-20 seconds between beating the Borg cube and before the whiteout to find a teleport or some other secret passage? I was convinced for a while there was something else, another ending or alternative.
Re: [spoiler] Final Boss discussion
Honestly, I interpred it slightly differently. Based on the description of the weapon you use to disable it, it sounds like there were at one time multiple cubes that had to be controlled or put down. I saw the end boss as a sort of rogue clockwork artificial intelligence which was created, and ultimately dismantled, by the builders of the dungeon. I like to think that the cube was at one point a SHODAN-ish entity who got vanquished after it had turned on its creators. The rest of the cubes were probably preemtively destroyed while they were still subordinate to their creators, after it was discovered what they could become.
Re: [spoiler] Final Boss discussion
I have thought along those lines as well. The debris of other cubes can be seen all over the cementary after all. Hence the name. Maybe they needed more than one of them to operate the portal or just experimented with trapping otherwordly beings inside clockwork cages to see which one would do the job best.Bees wrote:Honestly, I interpred it slightly differently. Based on the description of the weapon you use to disable it, it sounds like there were at one time multiple cubes that had to be controlled or put down. I saw the end boss as a sort of rogue clockwork artificial intelligence which was created, and ultimately dismantled, by the builders of the dungeon. I like to think that the cube was at one point a SHODAN-ish entity who got vanquished after it had turned on its creators. The rest of the cubes were probably preemtively destroyed while they were still subordinate to their creators, after it was discovered what they could become.
I also found the HAL9K like gear very ominous. The entire plot also reminds me of the Chaos Engine by the Bitmap Brothers. Another great game form around the EotB era. The chaos engine was a rogue clockwork AI that had the ability to warp spacetime and summon monsters.
Portal spoiler:
SpoilerShow
Somewhat like the discarded personality cores in Portal.
- Sagagemini
- Posts: 25
- Joined: Fri Apr 20, 2012 5:38 pm
Re: [spoiler] Final Boss discussion
I find it obvious that the red eye piece was the minimal part of the cube that was survived the blast. And obviously will return in a sequel, maybe as a ball rolling??
hahahahahahhahaha
hahahahahahhahaha
Re: [spoiler] Final Boss discussion
We can get Danny Devito to do the voice work for it......"HEY ASSHOLE OVER HERE"!Sagagemini wrote:I find it obvious that the red eye piece was the minimal part of the cube that was survived the blast. And obviously will return in a sequel, maybe as a ball rolling??
hahahahahahhahaha
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- Posts: 46
- Joined: Mon Apr 23, 2012 9:56 pm
- Location: Novato, CA - USA
Re: [spoiler] Final Boss discussion
QualityMASKOAA wrote:We can get Danny Devito to do the voice work for it......"HEY ASSHOLE OVER HERE"!
![Smile :)](./images/smilies/icon_e_smile.gif)