I suspect that would be possible.Imarion wrote: If you have a programmable keyboard, like a Logitech G-series, what about programming the sequence of the moves ?
![Smile :)](./images/smilies/icon_e_smile.gif)
Daniel.
I suspect that would be possible.Imarion wrote: If you have a programmable keyboard, like a Logitech G-series, what about programming the sequence of the moves ?
might seems obvious, but i will add : learn and count your moves.Darklord wrote:Hey Guys,
2, Movement tips, Try and move slightly in advance, for example move at the same time you press a switch or move as a projectile is hitting you but before it disappears. Try to avoid turning your party if you don't need to, turning takes time so sometimes it's quicker to strafe or move backwards. Press the movement keys multiple times instead of holding down the key, as this is faster and more precise.
Daniel.
How old is this laptop? I'm using stationary PC from 2003 (graphic card was changed in around 2007) and have no such problems.jfunk wrote:Just FYI, a friend tested on his old laptop and we did confirm that playing on slow hardware does indeed impact the timing. The game clock keeps running while you are left waiting for the animations. This can make even simple puzzles like the level 2 "step back quickly" very difficult. I would think more complicated puzzles might be impossible.
That is woofully inadequate, since fraps will take it's toll on your FPS, especially on those computers that can barely run the game, which are exactly the computers where people want to know about their FPS. So you get the FPS with fraps running, while your FPS without fraps running can be quite a bit higher.waylander wrote:people struggling could try running fraps(http://www.fraps.com/download.php),it tells you how many frames per second you get,you really want 25+,with this game you may be well below that,yet it''s still playable on most parts but not on timed puzzles.