Hardcore mode

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Patch
Posts: 97
Joined: Tue Apr 17, 2012 11:19 pm
Location: Seattle, WA

Re: Hardcore mode

Post by Patch »

Saice wrote:The door trick would be easy to fix.

Just let all mobs open doors like the Mini Cuthululs can.
Snails opening doors!? You're crazy!!
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Terroc
Posts: 5
Joined: Fri Sep 21, 2012 2:53 pm

Re: Hardcore mode

Post by Terroc »

2x2 advantage can be handled in the following way:
- Make it possible for enemies to both turn and move almost att the same time and make a qiuck attack - like the player can do.

I thought the possibilty to sleep away poison was a bug? That they forgot to accelerate the damage during sleep.
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