Page 2 of 4

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 8:37 pm
by germanny
Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 8:38 pm
by Dragonkin
Patch wrote:
That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast. :(
Not really...even doom had their own beholder....i think it would be ok. Though i haven`t seen the one owned by WOTC.

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 8:50 pm
by Patch
germanny wrote:Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
Well then it would be infringing on whoever owns Dungeon Master. :P

It is pretty close though, and with how lawsuit happy companies are these days, I wouldn't be surprised if a mod using it may get a C&D because of it.

And please, don't take that as me not liking your work. The thing looks awesome. I want to get surprised by it in a dungeon, killed, reload, and try to figure out a way to trick it into falling into a pit so I can get past it to the obvious treasure it must be protecting. :P

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 9:01 pm
by Patch
Dragonkin wrote:
Patch wrote:
That looks great, but using it in a mod would worry me a little. It is very close looking to a Beholder (one of my favorite monsters), which is exclusively owned by Wizards of the Coast. :(
Not really...even doom had their own beholder....i think it would be ok. Though i haven`t seen the one owned by WOTC.
Yeah, that was the Cacodemon. It's such a fine line when it comes to original work vs work based off other work vs copy infringement.

The beholder has changed a lot over the years. From the original, to the modern one.

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 9:07 pm
by Dragonkin
Original was hilarious, but the modern was sca~ry. So maybe remove the tentacles and maybe just add more eyes on the main body and call it the eye-holder :lol:

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 9:11 pm
by Patch
I always loved this one. :P

Re: New monsters and other stuff to put in the custom levels

Posted: Thu Apr 19, 2012 9:20 pm
by Dragonkin
:lol:

Re: New monsters and other stuff to put in the custom levels

Posted: Fri Apr 20, 2012 12:12 am
by Patchumz
Patch wrote:
germanny wrote:Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
Well then it would be infringing on whoever owns Dungeon Master. :P

It is pretty close though, and with how lawsuit happy companies are these days, I wouldn't be surprised if a mod using it may get a C&D because of it.

And please, don't take that as me not liking your work. The thing looks awesome. I want to get surprised by it in a dungeon, killed, reload, and try to figure out a way to trick it into falling into a pit so I can get past it to the obvious treasure it must be protecting. :P
If it isn't their exact model they own nothing. Otherwise every fantasy game in existence would be infringing on someone's rights.

Re: New monsters and other stuff to put in the custom levels

Posted: Fri Apr 20, 2012 12:41 am
by Patch
Patchumz wrote:
Patch wrote:
germanny wrote:Nope, this one is exactly the design from dungeon master! And my own work. Wizard eye, no beholder ;)
Well then it would be infringing on whoever owns Dungeon Master. :P

It is pretty close though, and with how lawsuit happy companies are these days, I wouldn't be surprised if a mod using it may get a C&D because of it.

And please, don't take that as me not liking your work. The thing looks awesome. I want to get surprised by it in a dungeon, killed, reload, and try to figure out a way to trick it into falling into a pit so I can get past it to the obvious treasure it must be protecting. :P
If it isn't their exact model they own nothing. Otherwise every fantasy game in existence would be infringing on someone's rights.
Not exactly. Most fantasy monsters are creative commons. A select few though (like the Beholder), are held by certain companies. But really that's the whole point. It's such a fine line. So many people have so many views. It's best, when you're not a company with legal protection, to play it on the safe side.

Re: New monsters and other stuff to put in the custom levels

Posted: Fri Apr 20, 2012 3:05 am
by Rob
Just a word of advice: Never mess with Wizards of the coast when it comes to copyright things. They take no prisoners!


But yeah, the beholder as a concept goes into other games as well, but always tweaked, a little or much, to avoid that particular issue.

Many monsters have a base in mythology, from many many possible places. Those cannot be copyrighted. Unique monsters, like the Beholder or the Tarrasque, can.