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Re: Xeen's cronicles

Posted: Sat Jan 19, 2019 7:51 am
by Banaora
I'm in the cave of illusions now standing in front of the wooden door to the crossroads of the world and can't figure out a way to open this door.
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I already went down and retrieved the water essence and the key to the witch tower roof. I want to take the shortcut to the witch tower. I have searched for secret buttons and stuff but nothing. How do I open this door?

Re: Xeen's cronicles

Posted: Sat Jan 19, 2019 8:49 am
by Badgert
How do I open this door?
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This door opens from another entrance to the Cave. Need to find a certain combination of levers.

Re: Xeen's cronicles

Posted: Mon Jan 21, 2019 6:46 am
by Banaora
I have opened the door to the crossroads with your help. It might be a good idea to put a clue into the game for this because
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why would anyone reset the levers to their original positions and think it would open this door?
I found a note to
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put a rock into the hollow to climb up the cliff. I could solve this riddle but if you try to put the rock in the hollow it will throw the rock so I don't know if it is possible but it would be great if the invisible lock for the rock could be moved to the place where the hollow in the tree is.
And last I can't figure out a way to
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enter Darzog's tower. I'm missing the last pressure plate which is in the building underwater. I could not find a way to open this building to activate the pressure plate. Has it something to do with the levers or are the levers only for the bridges? I already reset all the levers but the building is still closed. I have not found any secret buttons either.

Re: Xeen's cronicles

Posted: Mon Jan 21, 2019 7:17 am
by Badgert
to Banaora
I will try to take into account your suggestions when preparing new versions. Thanks for the feedback!
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The last plate will open after the death of all underwater guards.

Re: Xeen's cronicles

Posted: Mon Jan 21, 2019 7:37 pm
by Zo Kath Ra
Can I exchange coins?
I have gold and silver, but can't buy some things because I don't have enough copper.

Re: Xeen's cronicles

Posted: Mon Jan 21, 2019 8:27 pm
by Badgert
Alas, the exchange of coins is not provided ...

Re: Xeen's cronicles

Posted: Tue Jan 22, 2019 5:17 pm
by Banaora
I'm in the northern sands now and trying to get
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access to the city of Asp. I found a note and my guess is the idol is the one surrounded by water. I did as it said on the note: fire bomb from the south, frost bomb from the west, poison bomb from the east and lighting bomb from the north. Yet the entrance remains closed. Why?
In Cornville's castle you can lock yourself into the torture chamber if you try to
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summon the butcher twins twice as the doors won't open again. Btw what's the point of the room with the many trap spikes and ghost legionaries in the prison area? It was a secret room. Did I miss something?
I also thought the feeder in the kennel is in the middle of the room and tried to put stuff in there :lol:

Re: Xeen's cronicles

Posted: Tue Jan 22, 2019 8:27 pm
by Badgert
It's not so easy with an idol ...
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There was a calculation for mage spells or wands. Sometimes you need to work on the idol several times, the first time it does not always work. Elemental bombs may not work at all. Try mage or wands.
If you have already killed the executioners - no need to press the button again ...
It was a secret room. Did I miss something?
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Inspect the room above it.

Re: Xeen's cronicles

Posted: Tue Jan 22, 2019 8:56 pm
by Banaora
Badgert wrote: Tue Jan 22, 2019 8:27 pm
It was a secret room. Did I miss something?
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Inspect the room above it.
Haha, I already went there and
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grabbed the meteor hammer before you posted your reply. Didn't know what deactivated the force fields above. Now I know 8-)
Going to work on the idol now. Good mod so far.
[Edit] Got it.
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Strange that I had to cast lightning bolt twice for it to work though.

Re: Xeen's cronicles

Posted: Tue Jan 22, 2019 11:07 pm
by Zo Kath Ra
Every time you save, there's an annoying warning message:
warning! game object property not saved: scope_camera.camera.camera

You can turn it off with

Code: Select all

Console.setSuppressWarnings(true)
But you have to do this every time you start LoG2.