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Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 12:16 am
by Gringalf
Alaric wrote:
petri wrote:Permadeath should be pretty easy to implement so it seems very likely we're going to add it to the game. Just remind me please some time after launch :)
For the super hard-core crowd, please also add permadeath for the player.
That would be a bit too harsh. Why not uninstall the game and have you buy a new copy?

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 12:36 am
by TΛPETRVE
cokebottle wrote:How would you combine permadeath with a save/load system?
Easy: One savestate, no free saving/loading. Saving interrupts the game and takes you back to main menu and loading picks the game right back up. Like every other roguelike.

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 12:45 am
by Aro
It would be great if there is a hardcore option when the game disable itself for let's say 2 hours after saving the game - in this way you can alway leave but you really think twice before saving game (as you will have to make a 2 hour break).
In a fact this feature would be great for getting some sleep, food, ... see the kids, wife... you know :-)

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 12:56 am
by Alaric
But... why do you need a feature for that? Can't you just save the game and go do all that stuff anyway? :?

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 1:25 am
by Arctor
cokebottle wrote:How would you combine permadeath with a save/load system?
You'd go complete Wizardy-school and delete all party saves at the moment of party death. Harsh, indeed.

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 2:46 am
by Arech
I think it's pretty impossible to make true permadeath, because people can always copy/paste the savegames. But that really brings up the question why would people play hardcore if they don't want to risk it.. :)

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 3:29 am
by Blade Runner
Many old DOS games (e.g. Rogue, NetHack, Moria) designed a way to allow the player to save their progress and then delete the save file (there was only one) if the player died. I would imagine that Almost Human could figure out a way to implement this into the programming without effecting the other saved game files.

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 3:36 am
by Blade Runner
Arech wrote:I think it's pretty impossible to make true permadeath, because people can always copy/paste the savegames. But that really brings up the question why would people play hardcore if they don't want to risk it.. :)
True. But that was the case with Wizardry, Rogue, or NetHack too. The idea of permadeath is to provide a self-imposed challenge (just like turning off the automap) for the player him/herself. If someone wants to back-up their save files and reload them, then they are only cheating themselves out of the experience. However, this is also why I think it is important to allow users to select the "permadeath" option for Easy, Normal, and Hard difficulty levels. Allow the player to determine how challenging the game experience will be and to enjoy the game environment that the designers created.

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 4:01 am
by jfunk
Aro wrote:It would be great if there is a hardcore option when the game disable itself for let's say 2 hours after saving the game - in this way you can alway leave but you really think twice before saving game (as you will have to make a 2 hour break).
In a fact this feature would be great for getting some sleep, food, ... see the kids, wife... you know :-)
Not that I play permadeath anyway, but even if I did I still wouldn't like this particular option. I'd still want to save frequently to protect from read-life interruptions like power failure or mild household emergencies.

Re: Hardcore mode and difficulty levels

Posted: Fri Mar 30, 2012 6:13 am
by Darreck
I swear to God, once I get decent at this game and permadeath comes out I will give myself the ultimate Grimrock challenge, worthy of the most hardy of prisoners sent by the King into the depths.

Settings:
-Hard
-Old school
-Permadeath

I will play for a set amount of time each session (an hour, maybe 2) and call that a "day". At the end of said day I will log a journal describing, in character, the moments of the day, as well as a scan of the map of the floor I am on. A lot of ink, typing, and blood will be wasted, but I will do this.