Page 2 of 16
Re: [Mod] The Lost Power of Nadric
Posted: Tue Oct 24, 2017 7:32 pm
by Khollik
I already downloaded the official asset pack, but the other links should be very useful, thanks!
As a matter of fact, I don't want to create new models as much as I'm looking for ways to customize original items and objects for my own purpose. There are some tedious and ugly scripts in my mod that would have surely worked better (and easier) by directly modifying some assets...
Re: [Mod] The Lost Power of Nadric
Posted: Tue Oct 24, 2017 8:51 pm
by Isaac
The bitcopy script for Blender allows easy import of the models from the asset pack. Once imported, you can use Blender to alter the mesh, the textures, or create new (or changed) animations. In the case of animations, all you need to export is the animation file itself, and you can add that to an object definition. It's the same for textures, you can import a model like the toad (or for example the ogre), and export different textures for it; the mod need only include the new texture, not the mesh.
(ogres)
https://www.youtube.com/watch?v=lMTiZfp87Ow
**Note that Bitcopy's script presently only works with a few versions of Blender; (version 2.71 to 2.73, I think).
Re: [Mod] The Lost Power of Nadric
Posted: Fri Oct 27, 2017 6:00 pm
by Khollik
I definitely should find some time to check Blender...
Nice ogres by the way. They only need a red nose
Re: [Mod] The Lost Power of Nadric
Posted: Fri Dec 01, 2017 5:40 pm
by paulclementi
Love the mod. But stuck already on one of the puzzles in the first dungeon.
There are four buttons, press first, press second, press third and press fourth.
I tried a couple of combinations and pulled the switch right next to them. But nothing.
Is there a clue on a piece of paper than might indicate a possible solution.
Thank you
Paul Clementi
Re: [Mod] The Lost Power of Nadric
Posted: Fri Dec 08, 2017 10:30 am
by Khollik
Hi there
Sorry, I was on a trip this week and didn't see your post until today
Did you find the letter in the precedent room (under the barrel) ? The solution is indeed written somewhere in the dungeon...
Remember the number of your cell ???
You have to push 2 times the "first" button, one time the "second" one etc. and then activate the lever
Good luck for the rest of your journey
Khollik
Re: [Mod] The Lost Power of Nadric
Posted: Sun Dec 24, 2017 1:31 pm
by Orace
Hi Khollik, nice mod indeed! Do you have a little advice for temple part "test your patience"?
Re: [Mod] The Lost Power of Nadric
Posted: Thu Dec 28, 2017 4:36 pm
by jubayy
hi nice mod so far but I'm stuck I'm at the dead lake cave killed the gant crab found the hidden button and there nothing left ? I cant come back up plzz helpp
Re: [Mod] The Lost Power of Nadric
Posted: Sat Dec 30, 2017 1:09 pm
by Khollik
Orace wrote:Hi Khollik, nice mod indeed! Do you have a little advice for temple part "test your patience"?
Hi Orace, glad you're enjoying it
Sorry for the delay, I was on Christmas vacation.
You literally have to do as written
Wait for 60 seconds and a secret door should open
Cheers
Khollik
Re: [Mod] The Lost Power of Nadric
Posted: Sat Dec 30, 2017 1:14 pm
by Khollik
jubayy wrote:hi nice mod so far but I'm stuck I'm at the dead lake cave killed the gant crab found the hidden button and there nothing left ? I cant come back up plzz helpp
Hi Jubavy!
Maybe you found one item in the secret passage triggered by the hidden button, which should give you a clue on how to reach the stairs up
Blow the cave-in with the firebomb! A fireball should work too (or attacking with a torch)
Have fun with the mod!
Khollik
Re: [Mod] The Lost Power of Nadric
Posted: Sun Dec 31, 2017 12:38 am
by jubayy
hi no I cant attack the cave in ? tried with torch and bomb and why would that work ?? loll