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Re: MP of LoG?

Posted: Thu Mar 29, 2012 3:22 pm
by Darklord
NorternWolf wrote: Yeah kid... now when getting older you, as a man, want to control your own. If not your a slave of your demon wife!
:lol:

Daniel.

Re: MP of LoG?

Posted: Thu Mar 29, 2012 3:25 pm
by NorternWolf
Darklord wrote:
NorternWolf wrote: Yeah kid... now when getting older you, as a man, want to control your own. If not your a slave of your demon wife!
:lol:

Daniel.
I have corrected some grammar in my previous reply, have to admit that my english isnt (aint, arent?! :P ) strong! Read it over again thanks!

Re: MP of LoG?

Posted: Thu Mar 29, 2012 3:28 pm
by antti
As an idea it could be pretty cool to have a coop dungeon crawler (with two independently moving characters or parties) but at the very least it would need a separate set of levels designed around the multiplayer concept. Kinda like what they did in Portal 2.

In either case, retrofitting multiplayer to the existing game/code would be a pretty big undertaking.

Re: MP of LoG?

Posted: Thu Mar 29, 2012 4:27 pm
by NorternWolf
antti wrote:As an idea it could be pretty cool to have a coop dungeon crawler (with two independently moving characters or parties) but at the very least it would need a separate set of levels designed around the multiplayer concept. Kinda like what they did in Portal 2.

In either case, retrofitting multiplayer to the existing game/code would be a pretty big undertaking.
Maybe something you devs can work on in future? ;) As so long it have potential!

Thank you for giving answer and settle the matter!

Re: MP of LoG?

Posted: Thu Mar 29, 2012 10:46 pm
by Mameluk
I can already picture it - Legend of Grimrock Online!

Re: MP of LoG?

Posted: Thu Mar 29, 2012 10:58 pm
by Alaric
Here is how multiplayer should work:

a) Player One controls the party (much as in the single player game.)
b) Player Two controls the monsters, places traps, etc.

The players should not have any way to interact with each other, except by clicking on a "valiant battle-cry" button for Player One, and "sinister dungeon noise" button for Player Two. And they should only be able to do that every so often.

Re: MP of LoG?

Posted: Thu Mar 29, 2012 11:07 pm
by S0ny_B1ack
Alaric wrote:Here is how multiplayer should work:

a) Player One controls the party (much as in the single player game.)
b) Player Two controls the monsters, places traps, etc.

The players should not have any way to interact with each other, except by clicking on a "valiant battle-cry" button for Player One, and "sinister dungeon noise" button for Player Two. And they should only be able to do that every so often.
Actually such an MP dungeon crawler has been announced recently, its published by Paradox Interactive (the game is called Dungeonland) :) Though i have to say that i find the idea great, but the game Paradox is publishing is to cartoonish IMHO...

Re: MP of LoG?

Posted: Fri Mar 30, 2012 12:36 am
by agrjones
There was a multiplayer dungeon crawler released in 1989.

It was called Bloodwych and was along the same lines as Dungeon Master, EoB and Grimrock. 90 Degree turning, heartbeat based enemy movement, traps and puzzles.
The multiplayer was split screen and each player controlled a group of 4 heroes chosen from Warriors, Adventurers, Wizards and Thieves.

It was quite an interesting experience, cooperative fun sometimes degenerating into PvP as a wayward fireball hit the other player.

Good times.

http://en.wikipedia.org/wiki/Bloodwych

Re: MP of LoG?

Posted: Fri Mar 30, 2012 1:43 am
by Kusiga
Oh this is what I was hoping for in the future maybe...guess not many people played Shadow of Yserbius and the other games that were pretty much the first graphic mmos kinda over dial-up. http://en.wikipedia.org/wiki/Yserbius

Always had hours of fun playing those as a young lad on my first pc back in the day with other random people i'd meet on there.

Re: MP of LoG?

Posted: Fri Mar 30, 2012 10:41 am
by Darklord
Mameluk wrote:I can already picture it - Legend of Grimrock Online!
:o :shock: :?

Daniel.