slenderman wrote:Well, since you had a mage, you shouldn't have really needed torches. Like, as soon as I found that scroll of light spell, I only carried a few torches around in case of torch puzzles.
And in my first playthrough, my mage was actually my hardest hitter. I'm not sure how you would have had a horrible mage. Pick one main type of magic to specialize in (fire worked for me), put a few points into another type of magic for things that will be immune to that type of magic (ice for example), then put a bunch into spellcraft to get more mana and huge spell casting cooldown reduction, and you'll have a character capable of putting out ~150 damage with a few simple clicks every couple of seconds (Greater fireball from the Fire skill tree and that one red orb that also increases fireball damage). I almost went with a party of 2 mages for my second playthrough until I realized I would get sick of casting spells in battle all the time. One mage is probably enough for any party.
yes, i'm quite well aware of the Light spell... which
becomes permanently obsolete as soon as you find the Orb of Radiance which isn't much further in.
the problem with a focused mage is that a Rogue with a crossbow or some bombs can do everything he does better and without needing to fumble with the spell interface in the heat of combat. 150 damage is peanuts compared to the energy cost of dealing that damage and the speed and ease with which Fighters and Rogues can deal it.
on a Fighter with a mere 20-30 points in
can deal 150 damage with a swing, to say nothing of a Rogue with backstabs, Master Assassin or Master Daggers. a lightning bomb deals ~100 damage per throw without any skill investment at all!
you're just ... wrong. wrong by lack of thinking about it, but the fact remains that mages can't do anything a half-decent Rogue can't do ten times better all throughout the game (rather than waiting until
finding the Orb of Zhandul
and requiring a pure investment into Fire).
citizengrim wrote:Then this is not the game for you, simple as that...
that's the absolute worst thing the developers could hear. they need my money, even if you, with all your snark, don't.
gambit37 wrote:NakedGranny wrote:-- short. one of the main problems with buying this game is that i got so little for my money.
Lol, wut? Depending on how quickly you completed it, this game costs no more than $2 an hour. What other fun things in life are this cheap? If you think you've somehow been cheated, you have a very strange understanding of "good value."
games like ADOM with randomly generated content can have theoretically infinite content to provide. ADOM is free... so... literally an infinite value game. that's one example. the reason why Grimrock's length is a problem is that it has absolutely no replay value. once you've been through it, all the secrets and puzzles are the same, and there is not enough variation possible in party composition to make the experience different on any subsequent play throughs.