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Re: Adding scope to the level editor? New meshes/textures/e

Posted: Thu Apr 19, 2012 3:33 am
by Bek
Digitalforces wrote:Yesss... Grimrock in space! Change the dungeon into an old space-station, keys to keycards, the healing stones into recreation chambers and so on. I would love to create something like system shock (1) with this editor.
Win idea. In fact it would be excellent if a group would like to collaborate to create something, nothing like a good old community mod.

Re: Adding scope to the level editor? New meshes/textures/e

Posted: Thu Apr 19, 2012 11:47 am
by diego
Bek wrote: Win idea. In fact it would be excellent if a group would like to collaborate to create something, nothing like a good old community mod.
This would be great, I would like to join such a group if importing assets will be possible. :P

Re: Adding scope to the level editor? New meshes/textures/e

Posted: Thu Apr 19, 2012 12:58 pm
by Digitalforces
I would join too. Which kind of 3D-software you are using? I'm using Cinema 4D to create my animations.
Somewhere in the Blog i've read the AH guys used Softimage. It would be a greater challenge for me to learn to use Softimage then to beat the first Spiders :shock:

Re: Adding scope to the level editor? New meshes/textures/e

Posted: Thu Apr 19, 2012 3:25 pm
by diego
Digitalforces wrote:I would join too. Which kind of 3D-software you are using? I'm using Cinema 4D to create my animations.
Somewhere in the Blog i've read the AH guys used Softimage. It would be a greater challenge for me to learn to use Softimage then to beat the first Spiders :shock:
I'm used to 3ds Max. Hopefully they use a very common file format and thus it will not matter which software someone is using.