idea to improve the game
Re: idea to improve the game
Not wanting to upset anyone but I am not all that eager for a sequel to LOG. The reason being that I am not overly keen on the way AH design their dungeons. What I am looking forward to are user made dungeons. There are some people, that may not be computer programmers, but are exceptionally gifted when it comes to levels, scenarios and dungeons design. This is what I am looking forward to.
Dungeon Legend about the Master of Grimrock
Re: idea to improve the game
Character export and import.
Not something I have to have. But for a modding community it would be nice to be able to export my party and take them into other peoples content. This would also open the way to Modders to make episodic content.
Not something I have to have. But for a modding community it would be nice to be able to export my party and take them into other peoples content. This would also open the way to Modders to make episodic content.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
My end game stats LoG 1st play through
-
- Posts: 40
- Joined: Wed Apr 18, 2012 4:54 am
Re: idea to improve the game
when i hear "dragon", i think of cheesy D&D cartoony animals with no mystique left to them, just like Elves. fantasy is positively drowning in dragons and elves, and the very last thing a unique setting like LoG needs is to be associated with mainstream campy fantasy.murkscale wrote:Wait, so spiders and ogres aren't cliché but dragons are? I'm sorry but there's a huge ass difference inbetween iconic and cliché and if you've got a dungeon there sure as hell should be at least one giant flying lizard with a thing for hoarding shinies in it.
spiders can't be cliche any more than the existence of gravity and breathable atmosphere can. they may be commonly encountered creatures throughout fantasy and non-fiction, but that doesn't make them cliche. the tunnel ogres may be the closest thing to cliche in LoG, but they fall more on the side of the spectrum where spiders are. they aren't icons with a mainstream interpretation and mythos smothering them, and their appearance in the game is perfectly fine as valid monsters with no more importance than the others.
so no, the spiders and ogres in LoG are not cliche, but dragons would definitely be. there's a reason AH put in insectoids, minotaurs and lizardmen instead of elves, dwarves and halflings...
Re: idea to improve the game
Dandy wrote:Not wanting to upset anyone but I am not all that eager for a sequel to LOG. The reason being that I am not overly keen on the way AH design their dungeons. What I am looking forward to are user made dungeons. There are some people, that may not be computer programmers, but are exceptionally gifted when it comes to levels, scenarios and dungeons design. This is what I am looking forward to.
Glad to hear it! Don't forget the AH guys do read your posts, (in between all the great work they are doing!) and they will bare in mind what people like when they create updates/new dungeons.
I suspect given time they will create a medium most people will be very happy with. Just need to squash a few bugs first!
Oh and I personally love Dragons, I think most people do!
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: idea to improve the game
but weren't those blue flying things dragons? or wyverns at least. they weren't like the crowvern things lol.
ᶘ╯ᵒᴥᵒᶅ╯︵ ┻━┻
Re: idea to improve the game
Yeah, me too! That was a classic gaming moment for sure, and it's been a while since anything genuinely made me jump in a gameIsaac wrote:I got startled by the spiders plenty.
Also, awesome choice of avatar Nicely done.
-
- Posts: 82
- Joined: Wed Apr 04, 2012 11:19 pm
Re: idea to improve the game
They definitely weren't dragons. Wyverns maybe, depending on the lore, but even that may be a stretch.nianu wrote:but weren't those blue flying things dragons? or wyverns at least. they weren't like the crowvern things lol.
Ah, good old frost giants.Isaac wrote:
Re: idea to improve the game
They were superbly well done weren't they? I loved that part of the game, especially as it came as a bit of a departure from the main dungon and a change of pace, you were suddenly teleported away there (by Dran I seem to recall) and had to find your way back to the dungeon proper. I think the dragon in DM was superb too though, it's not just how big or scary looking you make the monster, but how well you build it up too - scratches on the walls, piles of dust and bones, treasure strewn around and... oh God... Run!nianu wrote:i liked the giants in EoB2 (i think) where they're all cramped and crawling around on their hands and knees that would terrify me enough O_O
Re: idea to improve the game
all did agree with Dandy level editor would be the best things he would allow the Community to create his own dungeon to give free rein to their imagination and give it one last big game of life I have several level on paper ready to be done in the level editor once it is released