I've done WOlf3D, Spear of Destiny, Quake, etc. Did a ton of Duke 3D levels...I'm actually thinking of doing up the first map of Grimrock in Duke just for kicks; there's some decent wall designs that should work nicely. It's been a while since I've played with a newer editor.mrgaming4cheap wrote:Any of you ever play around with level editors before. I used to love making outdoor environments with the Neverwinter Nights 2 toolset.
Level Editor Tutorials
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: Level Editor Tutorials
Re: Level Editor Tutorials
I assume you mean for LoG, they aren't released yet but the developers are working on them.bonnas wrote:where can i download tools for create mods and dungeons levels. thx.
Re: Level Editor Tutorials
ohh(( thx for information. will wait.Ottyk wrote: I assume you mean for LoG, they aren't released yet but the developers are working on them.
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- Dragonkin
- Posts: 31
- Joined: Thu Apr 12, 2012 8:02 am
- Location: Norway, south of oslo but north of kristiansand.
Re: Level Editor Tutorials
I`ve made levels user maps for deus ex and half life 1. I`ve also done some work with quake 1.
Not sure if this will help me but i honestly am looking forward to make levels to LOG.
Not sure if this will help me but i honestly am looking forward to make levels to LOG.
When all the world is overcharged with inhabitants, then the last remedy of all is war,
Which will provideth for every man, by victory or death. -Thomas Hobbes
Which will provideth for every man, by victory or death. -Thomas Hobbes
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: Level Editor Tutorials
It depends on what game you're trying to mod for...your best best is to do a Google search. If you're looking to mod Grimrock, the tools haven't yet been released.bonnas wrote:where can i download tools for create mods and dungeons levels. thx.
- eharper256
- Posts: 82
- Joined: Mon Apr 09, 2012 9:58 pm
- Location: UK
- Contact:
Re: Level Editor Tutorials
Lets see, I first made levels starting with Doom and Heretic, but they were pretty crappy.
Duke3d was where I really started to get it, made a rather epic little number that had a whole spy infiltrating a foreign city feel, infiltrating the sewers, blowing up the gentlemans club etc. It is vaguely possible it exists on a floppy disk somewhere. Not that we can access those anymore.
Did a single Quake I deathmatch level that was utterly hilarious for my server back in the day, full of silly spike traps and suchlike. It would have drove DM purists mad, but my friends loved it. The dash for the lightning gun in the centre of the lake became legendary.
Then the Original UT had about 5 levels. The magnum-opus was one of those, a creepy alien facility CTF level. I actually saw most of these on a random backup CD the other day when browsing through discs.
Things kinda stopped after that. My creativity instead went into making my now published Anime RPG system, I guess.
Anyway, on topic, I'd love to see some editor tutorials, and will help with making them if I have the time.
Duke3d was where I really started to get it, made a rather epic little number that had a whole spy infiltrating a foreign city feel, infiltrating the sewers, blowing up the gentlemans club etc. It is vaguely possible it exists on a floppy disk somewhere. Not that we can access those anymore.
Did a single Quake I deathmatch level that was utterly hilarious for my server back in the day, full of silly spike traps and suchlike. It would have drove DM purists mad, but my friends loved it. The dash for the lightning gun in the centre of the lake became legendary.
Then the Original UT had about 5 levels. The magnum-opus was one of those, a creepy alien facility CTF level. I actually saw most of these on a random backup CD the other day when browsing through discs.
Things kinda stopped after that. My creativity instead went into making my now published Anime RPG system, I guess.
Anyway, on topic, I'd love to see some editor tutorials, and will help with making them if I have the time.
"If the world's a stage, and the people actors, then who the f**k has my script?!?"
http://detarame.wordpress.com/ <= My games, anime and weirdness blog
http://detarame.wordpress.com/ <= My games, anime and weirdness blog
- mrgaming4cheap
- Posts: 43
- Joined: Sat Apr 14, 2012 8:12 pm
Re: Level Editor Tutorials
Does any one know a ballpark figure of when the editor is going to come out?
You can check out my blind let's play here:
http://www.youtube.com/watch?v=gdELmBgA ... plpp_video
LP of The Walking Dead
http://www.youtube.com/playlist?list=PL ... e=view_all
http://www.youtube.com/watch?v=gdELmBgA ... plpp_video
LP of The Walking Dead
http://www.youtube.com/playlist?list=PL ... e=view_all
Re: Level Editor Tutorials
All we know is that it will be worked on after the first patch. When that is, I don't think we know yet.mrgaming4cheap wrote:Does any one know a ballpark figure of when the editor is going to come out?
- Speakingbeast
- Posts: 4
- Joined: Wed Apr 11, 2012 10:38 pm
- Location: MA USA
- Contact:
Re: Level Editor Tutorials
I made a few modules for NWN2. Great engine and fun to design with!mrgaming4cheap wrote:Any of you ever play around with level editors before. I used to love making outdoor environments with the Neverwinter Nights 2 toolset.
I'm looking forward to cracking open the LoG toolset. I'm also interested to see how much room there will be for customization (models, scripting, sounds, etc...).
Good luck with the tutorials, I'll definitely be checking those out!
- mrgaming4cheap
- Posts: 43
- Joined: Sat Apr 14, 2012 8:12 pm
Re: Level Editor Tutorials
I think I will make a video showcasing one of my NWN 2 areas. I accidently lost most of my maps but I think I still have one or two on a thumb stick.
You can check out my blind let's play here:
http://www.youtube.com/watch?v=gdELmBgA ... plpp_video
LP of The Walking Dead
http://www.youtube.com/playlist?list=PL ... e=view_all
http://www.youtube.com/watch?v=gdELmBgA ... plpp_video
LP of The Walking Dead
http://www.youtube.com/playlist?list=PL ... e=view_all