Page 2 of 2
Re: Old School Mapping.
Posted: Tue Apr 17, 2012 11:56 pm
by Saice
this is going to sounds crazy. But post-it notes. vary modular run out of space slap a new one down. After you done a good deal of the level you can figure out where abouts the corners of the map are and transfer from post-it to grid paper.
Re: Old School Mapping.
Posted: Wed Apr 18, 2012 6:13 am
by Draken
well, i just finished mapping Level 1... and it's a complete mess!!
I must have screwed up somewhere, but a few tiles of the room with the tree-ents (where you find the right blue gem) are overlapping a few tiles from the starting room... and dont get me started with the pits leading to lvl 2...
Re: Old School Mapping.
Posted: Wed Apr 18, 2012 9:26 am
by Zialot
I've played most of old school dungeon crawing games like: EOB 1,2,3 , Lands of lore, DM 1,2 , Stounkeep and more others..
And i dont remember that i had to use any maps, drawing on a paper or something else as well ( ohch, to be honest, there was one when i played Lands of lore. There was a terrible place with much ilussion walls, and i simple got lost there heh
).
So for now, i'm playing LoG on a hardcore/old school mode, without any paper maps too.
My hint is simple: when you get to a crossroads and can't deside where to go or from what place start to explore the dungeon ( for example you just get down to a new lvl of a dungeon) -
go from right to the left. Keep turning to the right, unless there will become only way to turn left .Then turn left and keep going turning to the right as well if it will become possible . Doing so, you will explore hole dungeon from right hand to the left and will return to a place, from wich you start your exploration
Second hint: if you get lost - go back to a place, where you remember already been, and start again from it.
P.S. As seems to me, all dungeons in LoG is simple enough to just keep them in mind
Re: Old School Mapping.
Posted: Wed Apr 18, 2012 4:29 pm
by Draken
Zialot wrote:P.S. As seems to me, all dungeons in LoG is simple enough to just keep them in mind
atrament wrote:Just finished on hard/oldschool difficulty, had papers ready for mapping, but they remained blank
The dungeon is quite straightforward, you can't go astray...
well, i already finished the game on normal difficulty, and honestly, i can navigate the areas by memory... I just want the full experience of mapping, doing it wrong, getting lost, messing up left and right on my map, get overlapping rooms (check
) and all that
Re: Old School Mapping.
Posted: Wed Apr 18, 2012 7:57 pm
by Vilory
Do you really need to draw a map. Levels are not so complicated, I think I can recall them all. (I died many times, you know
)
Re: Old School Mapping.
Posted: Wed Apr 18, 2012 9:05 pm
by dbgager
When mapping. I am sure you realize this, But just to make sure...always draw the square you are in before poceeding to the next square. and also when you are facing south, walls that are on the left side in front of you , will actully get drawn on the right side on your map, and visa versa.