Old School Mapping.

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
User avatar
Saice
Posts: 399
Joined: Mon Apr 16, 2012 11:17 pm
Location: Level 14 Mount Grimrock

Re: Old School Mapping.

Post by Saice »

this is going to sounds crazy. But post-it notes. vary modular run out of space slap a new one down. After you done a good deal of the level you can figure out where abouts the corners of the map are and transfer from post-it to grid paper.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through
User avatar
Draken
Posts: 133
Joined: Fri Apr 13, 2012 4:56 pm

Re: Old School Mapping.

Post by Draken »

well, i just finished mapping Level 1... and it's a complete mess!!

I must have screwed up somewhere, but a few tiles of the room with the tree-ents (where you find the right blue gem) are overlapping a few tiles from the starting room... and dont get me started with the pits leading to lvl 2...
Zialot
Posts: 10
Joined: Wed Apr 18, 2012 8:07 am

Re: Old School Mapping.

Post by Zialot »

I've played most of old school dungeon crawing games like: EOB 1,2,3 , Lands of lore, DM 1,2 , Stounkeep and more others..
And i dont remember that i had to use any maps, drawing on a paper or something else as well ( ohch, to be honest, there was one when i played Lands of lore. There was a terrible place with much ilussion walls, and i simple got lost there heh :lol: ).

So for now, i'm playing LoG on a hardcore/old school mode, without any paper maps too.

My hint is simple: when you get to a crossroads and can't deside where to go or from what place start to explore the dungeon ( for example you just get down to a new lvl of a dungeon) - go from right to the left. Keep turning to the right, unless there will become only way to turn left .Then turn left and keep going turning to the right as well if it will become possible . Doing so, you will explore hole dungeon from right hand to the left and will return to a place, from wich you start your exploration :D

Second hint: if you get lost - go back to a place, where you remember already been, and start again from it.

P.S. As seems to me, all dungeons in LoG is simple enough to just keep them in mind ;)
User avatar
Draken
Posts: 133
Joined: Fri Apr 13, 2012 4:56 pm

Re: Old School Mapping.

Post by Draken »

Zialot wrote:P.S. As seems to me, all dungeons in LoG is simple enough to just keep them in mind ;)
atrament wrote:Just finished on hard/oldschool difficulty, had papers ready for mapping, but they remained blank ;) The dungeon is quite straightforward, you can't go astray...
well, i already finished the game on normal difficulty, and honestly, i can navigate the areas by memory... I just want the full experience of mapping, doing it wrong, getting lost, messing up left and right on my map, get overlapping rooms (check :lol: ) and all that

:D
Vilory
Posts: 9
Joined: Fri Apr 13, 2012 11:06 am

Re: Old School Mapping.

Post by Vilory »

Do you really need to draw a map. Levels are not so complicated, I think I can recall them all. (I died many times, you know ;) )
dbgager
Posts: 255
Joined: Tue Apr 10, 2012 6:51 pm

Re: Old School Mapping.

Post by dbgager »

When mapping. I am sure you realize this, But just to make sure...always draw the square you are in before poceeding to the next square. and also when you are facing south, walls that are on the left side in front of you , will actully get drawn on the right side on your map, and visa versa.
Post Reply